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Pros
Ok Early Game
Highest Base Health of THE GAME
Amazing CC
Amazing Presence
Some Damage
Killer Ultimate, no joke !
Can easily turn the tides of a teamfight
Ice Wall
Cons
Horrible Movement Speed
Unreliable Ultimate
Phantom counters Ice Wall
Top
~Skills~
ABILITIES
Ymir's abilities are very powerful in the CC element, but are fairly difficult to land for players with low framerate or lag issue. His CC is increased due to him being able to conjure an Ice Wall out of thin air and block enemy passage.
FROSTBITE
Frostbite is a vary straightforward passive. It increases your basic attack magical power by 100% for 4 seconds while enemies were just hit by your abilities, and making them deal 10% less damage to every source for that duration.
This ability can not be leveled, and is active at all times.
ICE WALL
▼
#1
Ice Wall is a powerful ice thin wall that can be used in many ways, lasting for (2/3/4/5/6 seconds) and counts as a structure, not allowing players or minions to move through it. This is a Ground Target ability
This ability should be leveled third, after Glacial Strike and before Shards of Ice
Use this ability for the following circumstances:
- Disrupt Enemy Team Escape/Chase Potential.
- Help your team get a kill or two by blocking away an exit.
- Use to Escape, help a teammate escape, or block away an ability.
GLACIAL STRIKE
▼
#2
Glacial Strike is a hard hitting damage ability. It slows enemies in the area (35%), and will fire after a short period of time, dealing damage ((90/160/230/300/370 (+70% of your Magical Power)). This ability is a Line ability.
This ability should be leveled second, after Frost Breath and before Ice Wall.
Use this ability for the following circumstances:
- Deal reasonable damage to enemies.
- Clear minion waves easily, instantly even.
- CC'ing an enemy, easing up his death.
FROST BREATH
▼
#3
Frost Breath is an ability that doesn't deal a lot of damage ((50/90/130/170/210 (+50% of your Magical Power)), but instead provides other benefits. Whenever this ability is used, it stuns the opponent ((1.25 / 1.5 / 1.75 / 2 / 2.25 seconds)) inside your cone. This ability is considered a Cone ability.
This ability should be leveled first
Use this ability for the following circumstances:
- Stunning your enemy.
- Help Your Team Escape.
SHARDS OF ICE
▼
#4
Shards of Ice certainly deserves its name. It has insane burst damage (500/650/800/950/1100 (150% of your magical power)), and it slow enemies inside of it. On top of that, it also makes you CC immune]. This is considered an Area ability.
You should put 1 point in Shards of Ice at level 5. From there, it should be leveled last.
Use this ability in the following circumstances:
- Deal insane burst damage together with CC.
- Become CC immune and avoid high amounts of damage
ITEMS
Ymir's Items were chosen for a support that needs to be more tanky than mobile, based on his already bad movement speed and lack of movement abilities.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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