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IX CHEL Mid Damage Build

56 7 77,876
9.4
by Swarley07 updated April 25, 2023

Smite God: Ix Chel

Build Guide Discussion 0 More Guides
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Build Summary

Starting Build Order

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Final Build Order

Build Item Pendulum of Ages Pendulum of Ages
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Spear of the Magus Spear of the Magus

Ix Chel's Skill Order

Gleaming Blast / Threads of Light

1 X Y
Gleaming Blast / Threads of Light
1 4 6 7 10

Lunar Invocation

2 A B
Lunar Invocation
2 8 11 12 14

Rainbow Crash

3 B A
Rainbow Crash
3 15 16 18 19

Great End

4 Y X
Great End
5 9 13 17 20
Gleaming Blast / Threads of Light
1 4 6 7 10

Gleaming Blast / Threads of Light

1 X
Gleaming Blast: Ix Chel fires a blast of gleaming light ahead of her dealing damage, piercing minions, and stopping on the first enemy god hit. Minions and Jungle Camps take an extra +40% damage. Hitting an enemy causes this ability to change.

Threads of Light: Ix Chel weaves together strands of light which fully illuminate after a short delay damaging enemies in their path. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the field, where all the strands meet, take bonus damage. On fire, this ability turns back into Gleaming Blast and the cooldown begins.

Ability Type: Line, Damage (Area, Crowd Control, Damage)
Blast Damage: 60 / 80 / 100 / 120 / 140 (+40% of your Magical Power)
Light Damage: 70 / 115 / 160 / 205 / 250 (+55% of your Magical Power)
Bonus Damage: 30%
Blind Duration: 1s
Range: 70 (65)
Cost: 40 / 45 / 50 / 55 / 60 (50 / 55 / 60 / 65 / 70)
Cooldown: 6s
Lunar Invocation
2 8 11 12 14

Lunar Invocation

2 A
Ix Chel marks an area on the ground invoking it with lunar energy. After a short delay the energy explodes Knocking up and dealing damage to enemies while Healing allies.

Ability Type: Circle, Crowd Control, Damage
Damage: 95 / 145 / 195 / 245 / 295 (+70% of your Magical Power)
Heal: 50 / 85 / 120 / 155 / 180
Range/Radius: 55/20
Cost: 65
Cooldown: 15s
Rainbow Crash
3 15 16 18 19

Rainbow Crash

3 B
Ix Chel sends out an arcing, weaved rainbow towards a location while gaining a small burst of Movement Speed.

On landing the crashing rainbow deals damage and Roots enemies, splitting into smaller orbs of light. These orbs can be picked up by Ix Chel and her allies for increased Movement Speed.

Ability Type: Circle, Buff, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+75% of your Magical Power)
Root Duration: 1.25s
Movement Speed: 20% for 3s
Orb Movement Speed: 20% for 3s
Range/Radius: 55/15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Great End
5 9 13 17 20

Great End

4 Y
Ix Chel becomes CC immune, gaining 15% Damage Mitigation as she channels all of her energy into a single intense beam of light. The beam deals damage to enemies and heals allied gods every 0.2s for 3s, increasing in duration if Ix Chel hits allied and enemy gods at the same time.
Enemy gods take increasing damage per tick which decays rapidly if not hit recently.

Healing an ally also heals Ix Chel. Ix Chel gains 6 stacks of Rainbow Weaver on firing.

Ability Type: Line, Heal, Damage
Damage per tick: 20 / 28 / 36 / 44 / 52 (+8% of your Magical Power)
Heal per tick: 2% Missing HP
Subsequent damage increase: 5%
Maximum Damage Increase Per Target: 100%
Maximum Duration: 6s
Range/Radius: 70/2.5
Cost: 90
Cooldown: 90s

Extended Build

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League of Legends Build Guide Author Swarley07
IX CHEL Mid Damage Build
Table of Contents

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