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The key to this build is pumping out AA's fast and and the Crit will slap any squishy characters. I don't see Crusher much on Izzy but for me, her 2 slaps really hard and with the boost Crusher gives and combined with the slow and her 1 you can seal some early game kills. With Asi you'll be pulling plenty of Life steal late game to stay in fights. You can swap Rage and Asi in your build order if the other team isn't pressing too hard or causing too much damage.
Your focus on abilities is going to be your 2 followed by your 1. Izzy's 2 is really underrated in my opinion. Not only does it slow, it also does some massive damage in the early game and late game. On top of that if an enemy is killed while they are slowed by your 2, it increases the length of time that the slow lasts for. This can make Izzy a major contributor in team fights beyond just damage.
Her 1 should never be used to kill minions. Use it to inflict damage on enemy gods, towers, and jungle monsters. Be smart about when you use it though because her passive sends her attacks like a boomarang inflicting damage on both the out and in side of the attack. But if you trigger your 1 it's going to increase the speed and damage at the cost of stopping the impact on the first god it touches.
If you're playing a team with strong healing or building towards heal, Shadowsteel is a good counter to it by replacing Wind Demon. If you want to go pen, you can replace Shadowsteel/Wind Demon with Toxic Blade to get the anti heal and pen.
Replace Death Bringer with Dominance or Jotunn's if you're going for a pen build.
Izzy is a shredder of everything. In my opinion she has one of the best lane clears in the game with her passive, but coupled with her 2 in the early game if your in a lane by yourself you can keep a consistent minion push going. She is a bit on the squishy side but has a very reliable escape in her 3. In my eyes her ultimate is a bit on the weak side, but can seal kills in the early game.
Izzy plays very well as a damager to enemy gods but where the build can really shine is on split pushes. Her passive combined with her 2 can clear lanes quickly in the early game and get your minions under the tower. While the tower is taking out your minions you can inflict damage with your 1. This strategy does well in the early game but also well in the late game. Like a typical hunter she can shred towers and jungle monsters in the late game.
This is my first build guide and I'll flesh this out and clear it up a bit later. Full disclaimer, I mostly play Slash, Arena, and Joust.
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