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personally i find all these to be useful in there own situations and are more valuable then boots late game
These Builds work on all guardians and most warriors; it gives over 3000 health and over 290 of both magical and physical defence.
Build #1 should be used on defensive guardians when you're more worried about keeping your team alive and stopping the enemy assassin from killing your mage or hunter in the back line, personally i recommend Build #1 on khepri
, sylvanus
and athena
.
I would recommend you use Build #2 on aggressive guardians such as Ares
, Xing tian
, Ymir
and fafnir
as well as aggressive warriors like bellona
and cu chulainn
.
I am open to listening to your feedback and will create a build #3 using any suggestions from you that I find work better then Build #1 and #2.
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The base of this build seems fine, but there are some questionable choices.
the reason why i said about Emperor's and Midgardian later on is because IMO they're not good items unless you have a solid build and just want to add something a little extra.
i personally think Chronos' is a good support item if you need something a little extra (keep in mind elixir is really late game when you just need a little push you know) it helps with getting cc abilities back in team fights and if you're Khepri, ares or a god that has an ult that could flip a fight getting it back faster would be a good idea IMO.
spirit robe i never get its just not as good as the other 3 its less protections and no health if i was on anything or then a tank/support maybe but otherwise no, however i understand people think otherwise and that's okay.
stone of binding is actually really good and in all honesty i completely forgot about it so ill be sure to add it in the future.
mystical mail is really under appreciated as an early item in lane you should try it.
all in all you make a lot of valid points and ill be sure to try and see for myself if i prefer your choices, thank-you for your feedback
With regard to Spirit Robe, I think it's something you should reconsider. 20 mag/phys protections less than Mantle isn't that big of a difference, and when you drop the function of Mantle's passive (that has a 90 second CD), you're getting so much more potential out of Spirit.
As for Mystical Mail, I know it can have some great early pressure, but it puts you in a potentially bad situation. If you hit enemy gods, it immediately sics any nearby minions on you. And if you're fighting near minions, it could also mean you're getting the last hits and stealing farm from teammates. It's also expensive. Altogether, not worth it to me.