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Jormungandr (solo lane 7.9)

0 0 9,629
by KF_Kvo updated October 10, 2020

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
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Jormungandr Build

Starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
2

Core

Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff

Full build

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Urchin Hide of the Urchin
Build Item Elixir of Speed Elixir of Speed

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Shield of Thorns Shield of Thorns

More ofensive build

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Divine Ruin Divine Ruin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff
Build Item Elixir of Speed Elixir of Speed

More defensive build

Build Item Breastplate of Valor Breastplate of Valor
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Divine Ruin Divine Ruin
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff
Build Item Hide of the Urchin Hide of the Urchin
Build Item Elixir of Speed Elixir of Speed

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
1 4 6 7 10

Consuming Bellow

2 A B
Consuming Bellow
2 8 11 12 14

Submerge

3 B A
Submerge
3 15 16 18 19

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
1 4 6 7 10

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 8 11 12 14

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 15 16 18 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

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League of Legends Build Guide Author KF_Kvo
Jormungandr (solo lane 7.9)
Table of Contents

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