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Joust: Guardian and Damage mitigation

4 0 7,209
by Mantu updated March 3, 2024

Smite God: Horus

Build Guide Discussion 0 More Guides
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Build Summary

starter

Build Item Warding Sigil Warding Sigil
Build Item Breastplate Breastplate
Build Item Horn Shard Horn Shard
Build Item Cloak of Meditation Cloak of Meditation

Full build/Defense

Notes Oni Hunter, Old Guard sigil, and Horus's passive give you so much damage mitigation its not fair (on top of the 223 phys prots and 294 mag prots)

Notes

Oni Hunter, Old Guard sigil, and Horus's passive give you so much damage mitigation its not fair (on top of the 223 phys prots and 294 mag prots)

Build Item Sigil Of The Old Guard Sigil Of The Old Guard
Build Item Breastplate of Determination Breastplate of Determination
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Amulet of the Stronghold Amulet of the Stronghold

Horus's Skill Order Notes to the skies gargles sewage in joust. unless your finishing off some oblivious loser its not worth much.

Notes

to the skies gargles sewage in joust. unless your finishing off some oblivious loser its not worth much.

Updraft

1 X Y
Updraft
1 4 7 10 13

Fracture

2 A B
Fracture
2 5 8 11 14

Protector's Surge

3 B A
Protector's Surge
3 6 9 12 15

To The Skies!

4 Y X
To The Skies!
16 17 18 19 20
Updraft
1 4 7 10 13

Updraft

1 X
Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air.

Using the currents from the updraft, Horus' next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. This attack cannot crit. Enemies that are knocked up when hit take bonus damage.

Ability Type: Circle, Knockup, Damage
Damage: 50 / 95 / 140 / 185 / 230 (+75% of your Physical Power)
Gust Damage: 30 / 40 / 50 / 60 / 70 + 100% of your Basic Attack Damage
Gust Bonus Damage: 1.5x
Gust Slow: 25%
Radius: 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fracture
2 5 8 11 14

Fracture

2 A
Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Ability Type: Line, Dash, Damage
Dash Damage: 70 / 95 / 120 / 145 / 170 (+30% of your Physical Power)
Cleave Damage: 60 / 100 / 140 / 180 / 220 (+50% of your Physical Power)
Protection Reduction: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Protector's Surge
3 6 9 12 15

Protector's Surge

3 B
Horus rushes to the aid of an ally. After selecting an ally, Horus will leap to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.

Ability Type: Leap
Heal: 40 / 70 / 100 / 130 / 160
Protection Buff: 10 / 15 / 20 / 25 / 30
Range: 60
Cost: 45
Cooldown: 13s
To The Skies!
16 17 18 19 20

To The Skies!

4 Y
Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Allies near Horus after these 2 seconds are flown to the location Horus' image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies at the landing location gain a protective shield for 4s.

Ability Type: Circle, Buff, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+80% of your Physical Power)
Shield: 160 / 240 / 320 / 400 / 480
Radius: 20
Cost: 100
Cooldown: 100s

Extended Build

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League of Legends Build Guide Author Mantu
Joust: Guardian and Damage mitigation
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