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King Arthur Sn7 Mid Patch

0 1 5,718
by PhantomFUZZ updated July 18, 2020

Smite God: King Arthur

Build Guide Discussion 0 More Guides
Choose a Build: Solo/Joust/Seige
Solo/Joust/Seige Anti Heal Solo
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Notes Sell Boots For Sledge get elixr. Get brawlers instead of sledge if in need of anti heal. When solo get Warriors!

Notes

Sell Boots For Sledge get elixr. Get brawlers instead of sledge if in need of anti heal. When solo get Warriors!

Build Item Reinforced Greaves Reinforced Greaves
Build Item Soul Eater Soul Eater
Build Item Spirit Robe Spirit Robe
Build Item Transcendence Transcendence
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Void Shield Void Shield
Build Item The Sledge The Sledge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Warrior's Blessing Warrior's Blessing
Build Item Elixir of Speed Elixir of Speed

King Arthur's Skill Order Notes Level 1 then 3 then 2 with ult each time possible

Notes

Level 1 then 3 then 2 with ult each time possible

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 5 6 9

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
2

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
3 7

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
4 8
Overhead Slash / Hamstring
1 5 6 9

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Battle Stomp / Uppercut
2

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
3 7

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
4 8

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

Balanced

I think Arthur's main threat is being crippled since his kit relies on using all his abilities as much and as frequently as possible. Pos, ares, nox, all really put a kink in your plans when you are playing him. With Spirit robe this helps to mitigate someone of that set back because it gives you damage mitigation that stacks with your passive and oni garb of course. With boots and spirit robe you have max cc and that is great IMO. Please leave any critique as I don't feel strongly about transcendence but I kept running out of mana with black thorn hammer so I don't recommend it. ENJOY!

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League of Legends Build Guide Author PhantomFUZZ
King Arthur Sn7 Mid Patch
Table of Contents

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