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Kuzenbo Build Joust for tanking tower and phenix

3 1 8,550
by gerjunior updated February 20, 2021

Smite God: Kuzenbo

Build Guide Discussion 0 More Guides
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Build Summary

Start Build

Notes I put two suggestions for starting items, use the treinted steel, only if there is a curator on the opposing team

Notes

I put two suggestions for starting items, use the treinted steel, only if there is a curator on the opposing team

Build Item Sentinel's Gift Sentinel's Gift
Build Item Tainted Steel Tainted Steel
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Blink Rune Blink Rune

Full Build

Build Item Sentinel's Gift Sentinel's Gift
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Emperor's Armor Emperor's Armor
Build Item Pestilence Pestilence
Build Item Reinforced Greaves Reinforced Greaves
Build Item Mystical Mail Mystical Mail
Build Item Void Stone Void Stone
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 2 6 7 8

Shell Spikes

2 A B
Shell Spikes
4 9 10 11 12

Sumo Slam

3 B A
Sumo Slam
3 15 16 19 20

Watery Grave

4 Y X
Watery Grave
5 13 14 17 18
NeNe Kappa
1 2 6 7 8

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
4 9 10 11 12

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 15 16 19 20

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 13 14 17 18

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Extended Build

My connections

add my user on xbox: GerJunior
add my user on PC: gerlmjunior

https://www.twitch.tv/gerlmjunior

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League of Legends Build Guide Author gerjunior
Kuzenbo Build Joust for tanking tower and phenix
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