Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Tiamat guides

Long May She Reign(Solo)

4 6 5,949
5.2
by TheAngrySquatch updated May 4, 2021

Smite God: Tiamat

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Notes Taking Death's Toll over conduit gem may seem like an odd choice as a mage, however, due to Tiamat's natural lifesteel, you'll find yourself running out of manna quite often. Not only does Death's Toll keep you topped off on manna it also boosts your already natural lifesteel allowing you to stay in the lane longer and only needing to recall for items. You Need Chrono's Pendant ASAP so focus on maxing that before buying boots. Teleport Glyph gets you back in lane faster if you needed to recall while your enemy is still in the lane. The multi pots are there just to top you off before you re-engage. Lastly, Hand of the Gods gets you into the lane quicker to help you get to level 3 before the enemy god, use at either of the buff camps, recommended at speed camp.

Notes

Taking Death's Toll over conduit gem may seem like an odd choice as a mage, however, due to Tiamat's natural lifesteel, you'll find yourself running out of manna quite often. Not only does Death's Toll keep you topped off on manna it also boosts your already natural lifesteel allowing you to stay in the lane longer and only needing to recall for items. You Need Chrono's Pendant ASAP so focus on maxing that before buying boots. Teleport Glyph gets you back in lane faster if you needed to recall while your enemy is still in the lane. The multi pots are there just to top you off before you re-engage. Lastly, Hand of the Gods gets you into the lane quicker to help you get to level 3 before the enemy god, use at either of the buff camps, recommended at speed camp.

Build Item Death's Toll Death's Toll
Build Item Lost Artifact Lost Artifact
Build Item Multi Potion Multi Potion
3
Build Item Hand of the Gods Hand of the Gods
Build Item Teleport Fragment Teleport Fragment

End game build Damage

Notes At this point of the game, you can single handily capture an entire lane with just you and your serpents. Starting at the fountain, summon your serpents and just walk up with them spawning more every time you get the chance. If the scorpions are up that's even better. Make sure the scorpions are attacking you as you'll need the serpents to drop towers. By the time you reach the first tower in solo you should have been able to drop your ult 3 times, 4 times for the second tower, and 5 times for phoenix. In duo lane, if both scorpions are up then it changes to 4, 5, 6 respectively. I'd recommend sticking with full power and just hitting like a truck so pick up the Spear of the Magus for your boots AFTER you have purchased your elixir. If you want max cooldown and some protection then pick up the Mantle of Discord.

Notes

At this point of the game, you can single handily capture an entire lane with just you and your serpents. Starting at the fountain, summon your serpents and just walk up with them spawning more every time you get the chance. If the scorpions are up that's even better. Make sure the scorpions are attacking you as you'll need the serpents to drop towers. By the time you reach the first tower in solo you should have been able to drop your ult 3 times, 4 times for the second tower, and 5 times for phoenix. In duo lane, if both scorpions are up then it changes to 4, 5, 6 respectively. I'd recommend sticking with full power and just hitting like a truck so pick up the Spear of the Magus for your boots AFTER you have purchased your elixir. If you want max cooldown and some protection then pick up the Mantle of Discord.

Build Item Death's Embrace Death's Embrace
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed
Build Item Potion of Power Potion of Power

Tiamat's Skill Order Notes Your 1 is needed first in both stances. As it's both your primary damage dealer in flight and your primary defense in grounded. If you're finding yourself on the more defensive side then Id recommends leveling up your 2 and 3 at the same time instead.

Notes

Your 1 is needed first in both stances. As it's both your primary damage dealer in flight and your primary defense in grounded. If you're finding yourself on the more defensive side then Id recommends leveling up your 2 and 3 at the same time instead.

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 10

Ruination / Outburst

2 A B
Ruination / Outburst
2 8 11 12 14

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 15 16 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 9 13 17 20
Primordial Onslaught / Consume
1 4 6 7 10

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+35% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 8 11 12 14

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+45% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 15 16 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 9 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat Threats

Tap each threat level to view Tiamat’s threats

Max
1
Major
5
Even
4
Minor
3
Tiny
4

Tiamat Synergies

Tap each synergy level to view Tiamat’s synergies

Ideal
1
Strong
3
OK
3
Low
1
None
0

Extended Build

Mid game build Damage (10-15ish)

Notes The best defense is a good offense, therefore stay on the offensive and keep buying lifesteel. Picking up both Magi boots and Typhon's Fang will drastically increase your lifesteel and it will boost your clear as well. If they built Pestilence swap the fang for Spear of Desolation.

Notes

The best defense is a good offense, therefore stay on the offensive and keep buying lifesteel. Picking up both Magi boots and Typhon's Fang will drastically increase your lifesteel and it will boost your clear as well. If they built Pestilence swap the fang for Spear of Desolation.

Build Item Death's Toll Death's Toll
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of the Magi Shoes of the Magi
Build Item Typhon's Fang Typhon's Fang
Build Item Spear of Desolation Spear of Desolation

Mid game build Defence (10-15sih)

Notes The best offense is a good defense. if you find yourself losing in lane back up and stay under the tower. Stay in flight stance for as long as you can and whenever you get the chance, summon your serpents. They will naturally push your lane forward and you should find yourself starting to win your lane. If your finding yourself be dominated in the early game building the shoes of focus is a must then to get your serpents up as soon as possible.
Ideally, you build Mantle of Discord to start winning your lane, however, if you are just taking too much damage either build the Breastplate of Valor for physical enemies, or Genji's Garb against magical.

Notes

The best offense is a good defense. if you find yourself losing in lane back up and stay under the tower. Stay in flight stance for as long as you can and whenever you get the chance, summon your serpents. They will naturally push your lane forward and you should find yourself starting to win your lane. If your finding yourself be dominated in the early game building the shoes of focus is a must then to get your serpents up as soon as possible.
Ideally, you build Mantle of Discord to start winning your lane, however, if you are just taking too much damage either build the Breastplate of Valor for physical enemies, or Genji's Garb against magical.

Build Item Death's Toll Death's Toll
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

End game build Defence

Notes I rarely find myself in this build as it really only comes up if I need to cover for our support. This build gets you max cooldown which is a plus and thanks to a Tyrannical Helmet you can still solo conquer lanes using the same strategies as in the Damage build though you'll need the minions as well because your damage won't be there, hence for the Tyrannical Helmet. It's a Tanky build and you shouldn't find yourself dying anytime soon, plus your damage scaling on abilities isn't that high so you should still be dealing a decent amount of damage. In this build, you're going to want to be in-ground stance as long as possible and lead the team fights. I recommend diving in and immediately ulting the enemy team to gain an easy 1k scales and just tank a ton of damage.

Notes

I rarely find myself in this build as it really only comes up if I need to cover for our support. This build gets you max cooldown which is a plus and thanks to a Tyrannical Helmet you can still solo conquer lanes using the same strategies as in the Damage build though you'll need the minions as well because your damage won't be there, hence for the Tyrannical Helmet. It's a Tanky build and you shouldn't find yourself dying anytime soon, plus your damage scaling on abilities isn't that high so you should still be dealing a decent amount of damage. In this build, you're going to want to be in-ground stance as long as possible and lead the team fights. I recommend diving in and immediately ulting the enemy team to gain an easy 1k scales and just tank a ton of damage.

Build Item Death's Embrace Death's Embrace
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spectral Armor Spectral Armor
Build Item Mantle of Discord Mantle of Discord
Build Item Tyrannical Plate Helm Tyrannical Plate Helm
Build Item Genji's Guard Genji's Guard
Build Item Elixir of Speed Elixir of Speed
Build Item Sentry Ward Sentry Ward

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author TheAngrySquatch
Long May She Reign(Solo)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved