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Welcome to my guide which talks about the solo lane bully who everyone hates, Sun Wukong.
Sun Wukong is one of the most ANNOYING gods you can find in the game,
can beat the **** out of you and tank you at the same time. Now you know why he is annoying.
Sun wukong can start with anything you like to give him and he will do okay with it.
Except lifesteal...
PROS
Great escape
Great poke
Versatile
Decoy
Has a nice stick in hands
CONS
Not easy to play with
Wastes too much mana in early game
Undefeated Body
Key Bind: Passive
When below 35% health, Sun Wukong can stay longer in the fight as well gaining protection and critical damage, he is stronger in his weakest.
Ability Type: Buff
The Magic Cudgel
Key Bind: 1/X
Easy to hit an enemy far from you, does +25% damage to minions and camps.
Ability Type: Line
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your physical power)
Range: 55
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 10s
Master's Will
Key Bind: 2/A
Not only slows everything it hits, it ANNIHILATES everything in his plath.
Ability Type: Area
Damage: 90 / 140 / 190 / 240 / 290 (+50% of your physical power)
Slow: 30%
Slow Duration: 2s
Cost: 60
Cooldown: 10s
72 Transformations
Key Bind: 3/B
You can decide which animal to be:
[Tiger] - Single target damage, medium velocity
[Ox] - Knocks back who it hits, slow
[Eagle] - Flies where you want to, fast
Ability Type: Dash
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your physical power)
Tiger Stun: 1.0 / 1.1 / 1.2 / 1.3 / 1.4s
Ox Damage: 50 / 90 / 130 / 170 / 210 (+60% of your physical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17 / 16 / 15 / 14s
Somersault Cloud
Key Bind: 4/Y
As Sun Wukong uses his ult, he gets CC and ascends to a cloud and heals, leaving behind a decoy that attacks any enemy whithin his reach during that, you can attack anytime you want.
Ability Type: Leap
Damage: 140 / 190 / 240 / 290 / 340 (120% of your physical power)
Healing: 5% per second
Radius: 20
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s
Just to give you some physical power.
A favorite of warriors in the game!
A warrior needs Physical protection as well.
It doesn't only gives you Magical protection it helps you stay in the fight for longer, increasing your MP5 and HP5.
You can't just take all that just for you, right? Your allies are in the match as well.
Killing some Gods can give you +10 MAGICAL/PHYSICAL protections per God kill(max 10 stacks).
FASTEST BEAT DOWN - Mercury
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I've been using this build for a long, long time and the game that I got the most kills with it I had a K/D/A of 13/0/18.
KDA doesnt matter in this type of game where skill means everything. Wins and losses matter more.
You don't need cooldown reduction to be OP or to win, you just need to know when to use your skills correctly.
Maybe not but if you had the chance to use more of your skills constantly or once every 10-15 secs which would you pick?
Depending on who you are fighting against the items that you call "items that a support usually has" can save your team from having a Deicide and as a result from that, losing the game.
If youre the support than sure, if not you could be getting something else to help your dps.
You're fighting Medusa or Janus, the guys who have have a dangerous amount of damage, and he/she keeps hitting you like crazy but in the end you'll survive because of the "items that a support usually has".
You could also do the same thing with warrior/bruiser itesm, except with the bruiser items you have more dps.
You'll need to make a combo of THE MAGICAL CUDGEL and MASTER'S WILL.
spents extra mana. which is possible as long as you have blue.
did you know that you have some potions.
Yeah and so has your opponent. But It's not the sustain I'm talking about. You opponent can just poke/trade free damage in. Which can end up in a kill or because you need to back a lot faster in you getting behind. Which gives the opponent a chance to roam.
your 72 TRANSFORMATIONS and can run away?
As long as you aren't hard cc before using it, or most hard CC while using it.
I never said that it was supposed to be a Conquest build, if you want to used for Conquest Who am I to say something? Since the build has more defensive items than power items, you'll need to make a combo of THE MAGICAL CUDGEL and MASTER'S WILL, did you know that you have some potions, your 72 TRANSFORMATIONS and can run away? After getting some level and getting defensive items you can tank for sure, but you can also start with a defensive item if you want to.
I didn't metion that the Tiger form stuns because all the information about the skills are there.
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your physical power)
Tiger Stun: 1.0 / 1.1 / 1.2 / 1.3 / 1.4s
Ox Damage: 50 / 90 / 130 / 170 / 210 (+60% of your physical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17 / 16 / 15 / 14s
Building sov and heart if your support has them is a waste of 2 item slots. If you survive because of those 2 sup items you would survive better with higher protection items.
Also a big tip: if this is a arena build better mention it as typing in the most annoying solo lane warrior will let people assume it's a CQ build.
And your skill order for CQ is horrible. Why because how are you planning to clear the wave without magic cudgel and not taking a load of damage in the process in the early game?
I recommend replacing the two with Breastplate of valor, and ancile, Or since you already have some great defensive items, Jotunns wrath and spirit robe. Cheers!
Sun wukong with items a support usually has? And without cooldown reduction? Im sorry, no.
Wait, wait... you came into 2 of my guides to talk sh*t? First of all Sun Wukong doesn't need to be the balanced type of God, wich is OP by the way, I've been using this build for a long, long time and the game that I got the most kills with it I had a K/D/A of 13/0/18.
You don't need cooldown reduction to be OP or to win, you just need to know when to use your skills correctly. Depending on who you are fighting against the items that you call "items that a support usually has" can save your team from having a Deicide and as a result from that, losing the game.
EXAMPLE:
You're fighting Medusa or Janus, the guys who have have a dangerous amount of damage, and he/she keeps hitting you like crazy but in the end you'll survive because of the "items that a support usually has".
I've been hit for almost a full minute by Kukulkan and I was fine, you know where I was? On front of their portal JUMPING AROUND LIKE A MONKEY (was that a pun? okay it wasn't funny...).