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Hello, everyone. I'm not really the type of person who posts builds online since I tend to change them regularly but this one has been bringing me quite a lot of fun...and kills lately so I decided to share it. Be sure to let me know what you think.
To begin with, I mainly use this build as Carry in Conquest but feel free to try it out in other modes. The build itself is inspired by a gameplay by Mast which was published before a few months in Youtube(feel free to check him out) but with slight changes due to the shift in meta.
Your starter items would be leather cowl, morningstar, 3 health potions and one multi potion. I've decided that the cowl is the better starter since it provides you with nice amount of lifesteal which will help you sustain early game, MP5 since Medusa is the type of hunter to use a lot of mana, and attack speed. Death's Toll is also an option evolving into Death's Temper, but I prefer a little bit more sustain plus the movement speed is quite useful when you're being chased due to dispositioning( we all make mistakes).
Your first items will be Transcendence and Crusher. Transcendence will give you that nice physical power which will not only help you clear faster so you can be more aggressive but also will help you get those big fat crits mid-late game. Despite the nerf of Crusher, its passive is still quite useful paired with the physical power provided by Transcendence. After those items, you should get Fail-Not. Now you start building up that crit chance. After Fail-Not, you get Silverbranch for the nice amount of pen. Feel free to get Dominance if you feel like it but the attack speed on Silverbranch seems more useful to me. After that you should be getting your Hunter's cowl and finishing the build with Deathbringer. Hope you have as much fun as I had melting down my enemies. Hope you found this build useful!
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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