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Mercury Jungle Crit Build

27 2 33,390
9.4
by Skaamoss updated November 11, 2021

Smite God: Mercury

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Start

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Katana Katana
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods

Main Build

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Golden Blade Golden Blade
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade
Build Item Bloodforge Bloodforge

Alternative Items

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Asi Asi
Build Item Arondight Arondight
Build Item Bumba's Hammer Bumba's Hammer
Build Item Hydra's Lament Hydra's Lament

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 3 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
4 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 3 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Mercury Threats

Tap each threat level to view Mercury’s threats

Max
3
Major
3
Even
0
Minor
0
Tiny
0

Mercury Synergies

Tap each synergy level to view Mercury’s synergies

Ideal
1
Strong
2
OK
0
Low
0
None
0

höh

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League of Legends Build Guide Author Skaamoss
Mercury Jungle Crit Build
Table of Contents

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