Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Jormungandr guides

Miðgarðsormr - The Midgard Serpent (Y10 All Modes)

49 9 77,754
8.9
by GreenDvil updated May 12, 2023

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting

Notes I am beginning and end

Notes

I am beginning and end

Build Item Sentinel's Gift Sentinel's Gift
Build Item Cloak Cloak
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Greater Magic Shell Greater Magic Shell
Build Item Vision Shard Vision Shard

the Vast Gand

Notes My skin is impenetrable

Notes

My skin is impenetrable

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Prophetic Cloak Prophetic Cloak
Build Item Breastplate of Determination Breastplate of Determination
Build Item Tablet of Destinies Tablet of Destinies
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Fortifying Shell Fortifying Shell
Build Item Belt of the Berserker Belt of the Berserker

Jormungandr's Skill Order Notes For the Late game all I did was that the "Venomous Haze" was not left behind...

Notes

For the Late game all I did was that the "Venomous Haze" was not left behind...

Venomous Haze

1 X Y
Venomous Haze
1 11 16 19

Consuming Bellow

2 A B
Consuming Bellow
2 4 6 7 8

Submerge

3 B A
Submerge
3 10 12 14 15 18

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
1 11 16 19

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 4 6 7 8

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 10 12 14 15 18

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Extended Build

Option 2

Notes Just a little edit of the most popular build

Notes

Just a little edit of the most popular build

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Prophetic Cloak Prophetic Cloak
Build Item Breastplate of Determination Breastplate of Determination
Build Item Tablet of Destinies Tablet of Destinies
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spear of Desolation Spear of Desolation

Experimental

Notes This is just an experimental build to have fun maybe in arena or slash.
But feel free to use it where you want it

Notes

This is just an experimental build to have fun maybe in arena or slash.
But feel free to use it where you want it

Build Item Sentinel's Boon Sentinel's Boon
Build Item Prophetic Cloak Prophetic Cloak
Build Item Tablet of Destinies Tablet of Destinies
Build Item Spear of Desolation Spear of Desolation
Build Item Stone of Binding Stone of Binding
Build Item Manticore's Spikes Manticore's Spikes

Considerations

I bring a small guide of this beloved snake of the world. Only some appreciations, about its use in combat and defensive use, since it is a very versatile god.

In the early game it performs quite well, as it has a powerful attack and a very powerful pressure if you have good teammates (the use of double tank works quite well). In general it starts with loading stacks the "cloak" because it gives a very good passive. and after this is to look for something defensive, either physical or magical.
The tablet can not miss to charge it, it gives a magical power of another world. Then complement the other defense (look for the balance; if you chose first physical, then magic and vice versa).
Finally, I like to use the "spirit" for strong tanking, but you can also buy a penetration item or magic power, depending on the game.

For the powers you just have to take into account to make the right combo, you have to raise first the 2 (Consuming Bellow) and then the 3 (Submerge) so that with these two skills we can cause as much damage as possible to our enemies (this combo is perfect to face mages and jungles).

After this, the 1 (Venomous Haze) complements the damage per tick that we do to the gods, that's why I think it's important to increase the magic damage, since this god can kick *** easily from Early to Late (Mid game you have to endure a bit, although you can always do good damage or good mitigation).

Speaking of mitigation, I almost didn't mention it, because this god mitigates a lot, so we don't have to worry about it. You can press hard and use the ultimate to finish off your enemies, or simply run away (the ultimate attack also works to attack and run away at the same time).

Enjoy and have fun with this build! I'm sure you will take advantage of it and it will be easier to rank in any game mode (in assault if you can vary the build a little, for that the options above) a hug to all and gg

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author GreenDvil
Miðgarðsormr - The Midgard Serpent (Y10 All Modes)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved