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My joust build for Jormungandr

1 0 21,248
by HellJack-AotD updated March 7, 2019

Smite God: Jormungandr

Build Guide Discussion 3 More Guides
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Jormungandr Build

Starter

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Early

Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Gaia Stone of Gaia

Mid game

Notes Purchase in the order they are needed most.

Notes

Purchase in the order they are needed most.

Build Item Genji's Guard Genji's Guard
Build Item Breastplate of Valor Breastplate of Valor

Late game

Notes Gem of isolation is a good item to get as the slow it has can help you get in close for some good damage dealing as Jormungandr is rather slow even with boots.

Notes

Gem of isolation is a good item to get as the slow it has can help you get in close for some good damage dealing as Jormungandr is rather slow even with boots.

Build Item Soul Reaver Soul Reaver
Build Item Gem of Isolation Gem of Isolation

Full build

Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Gaia Stone of Gaia
Build Item Genji's Guard Genji's Guard
Build Item Breastplate of Valor Breastplate of Valor
Build Item Soul Reaver Soul Reaver
Build Item Gem of Isolation Gem of Isolation

Situational/Substitutional items

Notes Doom orb and Shamans ring are both good items to swap in for Soul reaver as the added movement speed work well with gem of Isolation. Pestilence is good to get instead of genji for anti-heals. Midgardian mail is good to swap in for the deed slow effect.

Notes

Doom orb and Shamans ring are both good items to swap in for Soul reaver as the added movement speed work well with gem of Isolation. Pestilence is good to get instead of genji for anti-heals. Midgardian mail is good to swap in for the deed slow effect.

Build Item Doom Orb Doom Orb
Build Item Shaman's Ring Shaman's Ring
Build Item Pestilence Pestilence
Build Item Midgardian Mail Midgardian Mail

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
1 8 11 12 14

Consuming Bellow

2 A B
Consuming Bellow
2 4 6 7 10

Submerge

3 B A
Submerge
3 15 16 18 19

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
1 8 11 12 14

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 4 6 7 10

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 15 16 18 19

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Introduction

This is my first time posting a build on here, I hope you guys like. Feel free to ask any questions or what in your opinion would make this build better. Looking forward to all your constructive criticism and feed back so I can improve my build making.

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1
wolf3598 | March 8, 2019 5:20am
does the passive on stone of gaia still proc with jormungandr's passive?? Should also add divine ruin as situational item for anti-heal
1
Kriega1 (143) | March 9, 2019 9:18am
No it doesen't work on Jormungandr. He cannot be displaced except for Drunk CC if im correct.
1
Gulfwulf (81) | March 9, 2019 12:12pm
It might because he's still "hit" by those effects, they just don't move him. This would have to be tested in jungle practice to verify.
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League of Legends Build Guide Author HellJack-AotD
My joust build for Jormungandr
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