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Tap each threat level to view Ne Zha’s threats
Her teleporting auto attack makes her extremely dangerous to content with. Can definitely be fatal if not careful
Array ( [god] => Array ( [god_id] => 88 [display_name] => Da Ji [url] => da-ji ) [scoreVal] => 1 [notes] => Her teleporting auto attack makes her extremely dangerous to content with. Can definitely be fatal if not careful ) 1
Nox can single-handedly disrupt everything you had planned for her or the team. Proceed with caution if you encounter her
Array ( [god] => Array ( [god_id] => 59 [display_name] => Nox [url] => nox ) [scoreVal] => 1 [notes] => Nox can single-handedly disrupt everything you had planned for her or the team. Proceed with caution if you encounter her ) 1
This build, in capable hands, will do serious damage. The damage bonuses come from the passive (damage increase based on petals) and the items all working in unison. Death's Temper can land you up to a 30% increase to your Basic Attack damage, simply for being near an enemy God when he dies. Grabbing an enemy will activate Hydra's and Crusher simultaneously,giving you the extra kick in power for simply grabbing. Follow up with a basic attack and Dominance kicks in adding penetration damage, along with the percentage increase from Hydra's. Adding Rage to this mix will ultimately kick out critical hits like no tomorrow. By endgame, your regular hits can hit for roughly 1200-1400 easily.
Combined with your ultimate, that can hit for anywhere between 200-800+ and you can easily amass a crazy kill count. However, because he doesn't have a traditional escape you definitely have to pick your battles properly.
This build thrives with certain gods on your team, so in the unlikely event you're not able to get the job done on your own, being paired with CC based gods (Anubis, Nox, Scylla, Baron) or others such as a ***bha, Heimdallr, or Janus can give you a slight edge.
Knowing the order in which to use your moves are key. Ultimately you want it to be known that you aren't to be messed with, but until mid to late game, it's gonna be based on whether or not you can get the drop on the enemy. Generally, you want to CC your opponent with the grab, get a hit or two and continue based on who's around. The rings do light damage, but it bounce between close proximity enemies so it's definitely a good tool for disruption or getting someone with little to no health.
Ne Zha can be really strong, but especially with this build, he can struggle with gods with strong CC capabilities and those that can close the gap extremely fast. Nox can be extremely problematic as she can decimate you, if you're not careful. In addition, gods like Da Ji and Ao Kuang can close gaps quickly and attack before you have a gameplan, so be extremely careful when you encounter the likes.
All in all, a great high damaging build. This is also my first guide. Feel free to let me know if there is anything I can do to improve this.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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