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Because Thor is often easy to focus if he just runs in on someone (we all know he can't go shot for shot with characters like Zeus and Merc when they use the most optimal build), I've had more reliable results going for more power for abilities and less weaker, but faster basic attack hits. This build focuses on stunning a squishy, throwing your hammer through her/him, spinning immediately after so by the time your foe has recovered from the stun, your hammer's double damage return hits, and finally making use of Hydra's Demise by popping one heavy basic attack on them at the end of the spin. In most cases, this forces a squishy to flee with about 1/4 health or less. Ult and aim a little bit ahead of where they are going to snipe them. Very few players actually run around and make themselves hard to hit. Since the build also maxes out cd, by the time you stun her/him with your ult, your other moves should be ready in case you need a slight bit more damage or your teleport for an escape. If I have extra gold, I sometimes get Deathbringer instead of Titan's Bane.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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No item explanations. No skill explanations. And the build makes no sense. If you're going for crits, you'll be getting the Deathbringer, and if restricted to just one crit item, again, Deathbringer.
Downvote, lacks pretty much everything.