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if you are getting out pressured by the enemy mid or jungler then get consecration 2nd and overflowing divinity 3rd.
Tap each threat level to view Olorun’s threats
ALL ASSASSINS are a threat to olorun due to him being a mage (having lower base stats) and high crowd control, he will struggle against almost any jungle outside a few like set, clio and nemesis because they lack crowd control and cc immunities in their kits, fenrir is the worst though because he has an ability that you can't interrupt and an ultimate and stun that will always put pressure on your ultimate and relics also can be played in other roles like support.
Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 1 [notes] => ALL ASSASSINS are a threat to olorun due to him being a mage (having lower base stats) and high crowd control, he will struggle against almost any jungle outside a few like set, clio and nemesis because they lack crowd control and cc immunities in their kits, fenrir is the worst though because he has an ability that you can't interrupt and an ultimate and stun that will always put pressure on your ultimate and relics also can be played in other roles like support. ) 1
ALL GUARDIANS are a threat to Olorun as they all can put pressure on his relics and ultimate to be used defensively, sobek i believe is slightly worse than the other as he has a long cc immune duration ult combined with an almost unreactable cc and antiheal.
Array ( [god] => Array ( [god_id] => 9 [display_name] => Sobek [url] => sobek ) [scoreVal] => 1 [notes] => ALL GUARDIANS are a threat to Olorun as they all can put pressure on his relics and ultimate to be used defensively, sobek i believe is slightly worse than the other as he has a long cc immune duration ult combined with an almost unreactable cc and antiheal. ) 1
high crowd control mage that can flex into 3 roles, mid, support and solo. has debuffs that affect olorun, sustain to match olorun and a pull into stun on his ultimate that isnt affected by olorun ult. slow ramping to root.
Array ( [god] => Array ( [god_id] => 96 [display_name] => Baron Samedi [url] => baron-samedi ) [scoreVal] => 2 [notes] => high crowd control mage that can flex into 3 roles, mid, support and solo. has debuffs that affect olorun, sustain to match olorun and a pull into stun on his ultimate that isnt affected by olorun ult. slow ramping to root. ) 1
in the early game you will have the upper hand but late game she can play around your ultimate with hers and outdamage or outsustain you.
Array ( [god] => Array ( [god_id] => 24 [display_name] => Freya [url] => freya ) [scoreVal] => 2 [notes] => in the early game you will have the upper hand but late game she can play around your ultimate with hers and outdamage or outsustain you. ) 1
ALL WARRIORS are a threat to olorun, very similar reasons to guardians, will do more damage than guardians but have less crowd control and tend to fall off harder in the late game compared to supports and junglers. Guan yu is the worst warrior to play against for the same reasons as fenrir, unmissable abilities, can run through your ultimate and has uninterrruptable abilities such as taolu assault (3rd ability) and cavalry charge (ultimate)
Array ( [god] => Array ( [god_id] => 14 [display_name] => Guan Yu [url] => guan-yu ) [scoreVal] => 2 [notes] => ALL WARRIORS are a threat to olorun, very similar reasons to guardians, will do more damage than guardians but have less crowd control and tend to fall off harder in the late game compared to supports and junglers. Guan yu is the worst warrior to play against for the same reasons as fenrir, unmissable abilities, can run through your ultimate and has uninterrruptable abilities such as taolu assault (3rd ability) and cavalry charge (ultimate) ) 1
High damage glass cannon mage that can make use of blink and high damage builds to kill olorun almost instantly late game and has a damage and cc immune ultimate.
Array ( [god] => Array ( [god_id] => 15 [display_name] => He Bo [url] => he-bo ) [scoreVal] => 2 [notes] => High damage glass cannon mage that can make use of blink and high damage builds to kill olorun almost instantly late game and has a damage and cc immune ultimate. ) 1
very safe hunter, can ult away from olorun ult can still use bifrost even if knocked up, has a knockup immunity, has high pressure on oloruns beads specifically due to his ultimate, throught the realms, very unlikely for a good heim player to die to an olorun.
Array ( [god] => Array ( [god_id] => 107 [display_name] => Heimdallr [url] => heimdallr ) [scoreVal] => 2 [notes] => very safe hunter, can ult away from olorun ult can still use bifrost even if knocked up, has a knockup immunity, has high pressure on oloruns beads specifically due to his ultimate, throught the realms, very unlikely for a good heim player to die to an olorun. ) 1
Hou yi is one of the worst hunters to go against in the duo lane as Olorun because he has easy to hit cc followed by high lockdown potential and pressure on oloruns ultimate and relics because olorun has no movement ability, also can jump to wait out a large portion of Olorun ultimate.
Array ( [god] => Array ( [god_id] => 62 [display_name] => Hou Yi [url] => hou-yi ) [scoreVal] => 2 [notes] => Hou yi is one of the worst hunters to go against in the duo lane as Olorun because he has easy to hit cc followed by high lockdown potential and pressure on oloruns ultimate and relics because olorun has no movement ability, also can jump to wait out a large portion of Olorun ultimate. ) 1
with relics and ultimate Olorun could very easily beat an artmeis after finishing ring of hecate earlier in the game but late game she has very good lockdown cc for olorun, a root cripple, stun and slow, perfect to get away from olorun or to kill him.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 3 [notes] => with relics and ultimate Olorun could very easily beat an artmeis after finishing ring of hecate earlier in the game but late game she has very good lockdown cc for olorun, a root cripple, stun and slow, perfect to get away from olorun or to kill him. ) 1
can cleanse olorun ult, has high damage and sustain but is definitely killable through the help of your team.
Array ( [god] => Array ( [god_id] => 10 [display_name] => Hel [url] => hel ) [scoreVal] => 3 [notes] => can cleanse olorun ult, has high damage and sustain but is definitely killable through the help of your team. ) 1
won't see this god much in the mid lane more than likely she will be the support but she has high crowd control for olorun that can't be interrupted and damage reduction for olorun.
Array ( [god] => Array ( [god_id] => 59 [display_name] => Nox [url] => nox ) [scoreVal] => 3 [notes] => won't see this god much in the mid lane more than likely she will be the support but she has high crowd control for olorun that can't be interrupted and damage reduction for olorun. ) 1
high damage glass cannon mage, not a threat until later in the game as she takes time to scale but will kill you very quickly if you don't react well when she gets there and can run through your ultimate with her's quite easily.
Array ( [god] => Array ( [god_id] => 50 [display_name] => Scylla [url] => scylla ) [scoreVal] => 3 [notes] => high damage glass cannon mage, not a threat until later in the game as she takes time to scale but will kill you very quickly if you don't react well when she gets there and can run through your ultimate with her's quite easily. ) 1
high burst, long range mage, can avoid ultimate through use of his 3rd ability celestial flight, and has a long cc immune duration ultimate that can push you towards him and his team. similar to scylla, takes time to scale.
Array ( [god] => Array ( [god_id] => 120 [display_name] => Yu Huang [url] => yu-huang ) [scoreVal] => 3 [notes] => high burst, long range mage, can avoid ultimate through use of his 3rd ability celestial flight, and has a long cc immune duration ultimate that can push you towards him and his team. similar to scylla, takes time to scale. ) 1
Tap each synergy level to view Olorun’s synergies
really good for protecing you as his shield cleanses crowd control which may help save a relic or ultimate from having to be used, definitely a support that you would want to have.
Array ( [god] => Array ( [god_id] => 48 [display_name] => Geb [url] => geb ) [scoreVal] => 1 [notes] => really good for protecing you as his shield cleanses crowd control which may help save a relic or ultimate from having to be used, definitely a support that you would want to have. ) 1
slightly better than geb due to his revive on his ultimate and will tend to have a better time in lane than geb, has mitigations to give to you on his rising dawn (his 2) and more consistent and reliable cc from the base kit rather than the ultimate.
Array ( [god] => Array ( [god_id] => 68 [display_name] => Khepri [url] => khepri ) [scoreVal] => 1 [notes] => slightly better than geb due to his revive on his ultimate and will tend to have a better time in lane than geb, has mitigations to give to you on his rising dawn (his 2) and more consistent and reliable cc from the base kit rather than the ultimate. ) 1
having a cthulhu on your team in the solo lane, his ultimate is a very good team fight tool to synergise with Olorun ult as it allows cthulhu to lock down the enemies more efficiently and make your teamfight almost unmatchable.
Array ( [god] => Array ( [god_id] => 110 [display_name] => Cthulhu [url] => cthulhu ) [scoreVal] => 2 [notes] => having a cthulhu on your team in the solo lane, his ultimate is a very good team fight tool to synergise with Olorun ult as it allows cthulhu to lock down the enemies more efficiently and make your teamfight almost unmatchable. ) 1
very similar reasons to geb and khepri except for revive and cleanses, has an ultimate that synergises well with olorun ult and has good sustain and getaway potential with her riptides, good yemoja players are hard to come by though.
Array ( [god] => Array ( [god_id] => 106 [display_name] => Yemoja [url] => yemoja ) [scoreVal] => 2 [notes] => very similar reasons to geb and khepri except for revive and cleanses, has an ultimate that synergises well with olorun ult and has good sustain and getaway potential with her riptides, good yemoja players are hard to come by though. ) 1
replace demonic grip if you are going to buy divine ruin or toxic blade.
upgrade shell to phantom if against any form of wall. upgrade aegis to either upgrade, both are fine on him. make sure to have beads EVERY SINGLE GAME or you will feed. aegis most of the time will be second but on the rare occassion the enemy team has no big mage ultimate and multiple aa gods, buy shell instead. Always upgrade beads to temporal, chaotic is extremely situational and almost always inferior of the two.
this build is better for mid lane than adc as the extra lifetseal and bancrofts passive plus manikins allow you to trade better into mages.
can sell manikin if you want to, i wouldnt consider it as necessary as diamond arrow. rod of tahuti for more damage against squishies and obsidian shard for more damage against tanks.
replace either manikins late or hecate early for one of these options if necessary.
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