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Olorun Mid/ADC S9 patch 9.9

52 5 79,882
9.4
by KSLK17 updated September 21, 2022

Smite God: Olorun

Build Guide Discussion 1 More Guides
Choose a Build: Gilded Arrow start Olorun
Gilded Arrow start Olorun Manikin start Olorun
Tap Mouse over an item or ability icon for detailed info

Build Summary

gilded start

Build Item Gilded Arrow Gilded Arrow
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads

gilded arrow full build

Build Item Diamond Arrow Diamond Arrow
Build Item Ring of Hecate Ring of Hecate
Build Item Rod of Tahuti Rod of Tahuti
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Obsidian Shard Obsidian Shard

Olorun's Skill Order Notes if you are getting out pressured by the enemy mid or jungler then get consecration 2nd and overflowing divinity 3rd.

Notes

if you are getting out pressured by the enemy mid or jungler then get consecration 2nd and overflowing divinity 3rd.

Focused Light

1 X Y
Focused Light
2 4 6 7 10

Overflowing Divinity

2 A B
Overflowing Divinity
1 8 11 12 14

Consecration

3 B A
Consecration
3 15 16 18 19

Sanctified Field

4 Y X
Sanctified Field
5 9 13 17 20
Focused Light
2 4 6 7 10

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. Charging the ability increases the range and damage of the orb. This ability passes through and damages Enemy minions but stops and collides with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
1 8 11 12 14

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
3 15 16 18 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sanctified Field
5 9 13 17 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
2
Major
6
Even
5
Minor
0
Tiny
0

Olorun Synergies

Tap each synergy level to view Olorun’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Extended Build

antiheal

Notes replace demonic grip if you are going to buy divine ruin or toxic blade.

Notes

replace demonic grip if you are going to buy divine ruin or toxic blade.

Build Item Divine Ruin Divine Ruin
Build Item Toxic Blade Toxic Blade

2nd Relic options

Notes upgrade shell to phantom if against any form of wall. upgrade aegis to either upgrade, both are fine on him. make sure to have beads EVERY SINGLE GAME or you will feed. aegis most of the time will be second but on the rare occassion the enemy team has no big mage ultimate and multiple aa gods, buy shell instead. Always upgrade beads to temporal, chaotic is extremely situational and almost always inferior of the two.

Notes

upgrade shell to phantom if against any form of wall. upgrade aegis to either upgrade, both are fine on him. make sure to have beads EVERY SINGLE GAME or you will feed. aegis most of the time will be second but on the rare occassion the enemy team has no big mage ultimate and multiple aa gods, buy shell instead. Always upgrade beads to temporal, chaotic is extremely situational and almost always inferior of the two.

Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell
Build Item Temporal Beads Temporal Beads

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1
Devilz3 | August 25, 2021 7:02am
Noice.
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League of Legends Build Guide Author KSLK17
Olorun Mid/ADC S9 patch 9.9
Table of Contents

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