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One punch man

1 7 15,580
3.5
by JiraiyaSage updated March 18, 2019

Smite God: Mercury

Build Guide Discussion 2 More Guides
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Mercury Build

Build Item Demon Blade Demon Blade
Build Item Warrior Tabi Warrior Tabi
Build Item Deathbringer Deathbringer
Build Item Hastened Katana Hastened Katana
Build Item Bloodforge Bloodforge
Build Item Stone Cutting Sword Stone Cutting Sword

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 11 16 17 19

Maximum Velocity

2 A B
Maximum Velocity
2 8 12 13 15

Special Delivery

3 B A
Special Delivery
3 4 6 7 9

Sonic Boom

4 Y X
Sonic Boom
5 10 14 18 20
Made You Look
1 11 16 17 19

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
2 8 12 13 15

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
3 4 6 7 9

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 14 18 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Chapter Title

This build is absolutely nuts what the damage buff and full build you literally hit 1095 crit. Damage
Highly recomend this in joust and it would probably work is arena

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1
Branmuffin17 (400) | March 19, 2019 12:10am
Needs much earlier pen. Also confused by ability leveling order.
1
Kriega1 (143) | March 18, 2019 9:23pm
Build order isn't good.
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League of Legends Build Guide Author JiraiyaSage
One punch man
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