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This build will dominate every God in the game. You may struggle a bit against auto attackers because it's ability based but you'll be able to spam abilities nonstop and do tons of damage on top of almost maxed defense an a ton of hp. Easily distract the enemy team while your teammates take the fg or 1v5 with no issue and escape while dealing tons of damage and letting your team clean up. I usually average about 5 0 15 with this build
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1) Why the Bumba's Hammer starter? Sentinel's Embrace seems like a better choice for a tank/support.
2) Why Contagion? It's supposed to be a situational item.
3) Why would you struggle against all auto attack gods? Isn't crit mostly meta on hunters? Your passive gives you lots of protection against crits.
4) No mention of Blink Rune as a possible relic choice for initiation?
I'm sure there are many many more things to point out, but I'll let Bran or Kriega handle that.
1) Antiheal from defensive items is situational. Tell me why you would need it if an enemy composition doesn't have any major healing?
For example, the enemy hunter and mage only have lifesteal items as their source of healing, and both of them are being dominated by your hunter and mage.
Also, enemy healing from lifesteal items becomes more relevant in the later stages of the game, when they have some damage online. Yet you're building anti heal as your second item.
2) You healing 120 health from Bumba's Hammer isn't going to be anything significant to any late game enemy mages/hunters. Even if you're in the middle of a fight and getting the passive off, you're only healing 480 at most (before any enemy anti heal kicks in)
3) Blink may not allow sustain, but the amount of initiation potential it gives you, as the Geb support, makes it worthy of consideration. If the enemy team is grouped up, and you blink into the middle of their formation, they won't have time to react to your initiation. But if they see you rolling towards them, they're going to spread out or crowd control you.
"You're there to support your team not invade" Yet you're focusing on a build that brawls with an enemy (and not very well) instead of helping setting up initiation/peel.
If you're there to support your team, get Sentinel's Embrace.
If you just listed items, and didn't specifically put them in the order they are meant to be purchased, then some of my comments may not apply, though you should always present a build in correct purchase order for clarity.
Sure, I can absolutely see how having the Hammer CDR effect would be really fun, but if we're talking Conquest (which I assume we are), you're hurting your early farm and sustain while in lane, AND requiring yourself to get a basic attack in after ability use just to get that added CDR effect.
Typically, Pestilence is the preferred anti-heal tank item, and it would be that that I would recommend, but later in the build.