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Osiris Arena Build

3 3 13,122
5.9
by Ghostriders104 updated August 28, 2021

Smite God: Osiris

Build Guide Discussion 4 More Guides
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Osiris Build

Full build

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Berserker's Shield Berserker's Shield
Build Item Qin's Sais Qin's Sais
Build Item Genji's Guard Genji's Guard
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mantle of Discord Mantle of Discord

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
3 8 11 12 14

Spirit Flail

2 A B
Spirit Flail
1 4 6 7 10

Judgement Tether

3 B A
Judgement Tether
2 15 16 18 19

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 9 13 17 20
Sickle Strike
3 8 11 12 14

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 4 6 7 10

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
2 15 16 18 19

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Lord of the Afterlife
5 9 13 17 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.8s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

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2
Branmuffin17 (400) | September 1, 2021 10:21am
Hey Ghostriders,

I personally feel this build is too split-personality and not knowing where it wants to go.
  • You've got 3 items with basic attack focus. Only 2 of those have attack speed, and when you're building Qin's Sais, you typically want a lot of attack speed to support getting more procs of the passive. In this build, I just don't think you have enough to make it that worthwhile. It's not TOO bad if you're able to stick to enemies and use your attack canceling after every 2nd basic, but still, think you might want a bit more AS.

  • You have 3-ish items that support ability use, 2 of which are pure protection items and 1 of which is a pure offensive item. My argument against getting too much CDR is that he typically doesn't need much CDR. His Sickle Strike is on an extremely low CD of 5 seconds. Spirit Flail is still relatively short for a standard ability at 10s. His ult is shorter than standard at 75s instead of 90. And while it's nice to have more CDR to have Judgement Tether up more often, I'd still argue his generally best direction is to have more of a basic attack / bully focus.
Instead of choosing pure defense items (e.g. Mantle of Discord, Genji's Guard), possibly look to utility or bruiser items (items with added function or with both power and protections). One item with some CDR is fine, but I think that would be adequate.

Items you may consider in this vein:
  • Mystical Mail: Nice for the pulsing damage, and qualifies as a more defensive bruiser item due to the health, physical prots, and CC reduction. While the damage itself is low per tick, you should be getting a decent amount from it because as a bully, you're looking to stick close to enemies.

  • Talisman of Energy: If you're looking for a magical protection item e.g. Genji's Guard, Talisman is one that is a bit more synergistic for a bully. The passive added MS and AS help you stay close and get more basic attacks in, while it's still a tanky item due to the magical prots and health.

  • Death's Embrace: You haven't opted for a starter or its upgrade in your build. While I wouldn't suggest Death's Toll (the effect is quite mild and meant for a slower early game in Conquest), the upgrade Embrace for late-game (once you reach level 20) can give you some good power and some nice sustain.

  • After its nerf, not sure how effective Animosity is, but if you don't pick up Death's Embrace at level 20, you may consider this. It's like a defensive version of Qin's Sais, as it provides magical prots and the same type of bonus damage.

  • Frostbound Hammer or Runeforged Hammer: Either of these can be functional. Provides some power and health with added function. I would argue you don't need Frost, as you've already got plenty of slows in your kit, but the item slows will stack with ability slows, and you can make the enemy move like they're in molasses. On the flipside, if you want that power and health, but are looking to more straight damage, Runeforged gives you a boost to damage anytime your target has CC applied to them. That obviously works with your own slows/stun, but in a large teamfight mode like Arena, they're likely to have other CC from teammates applied to them often.

  • Void Shield: Bruiser item with power, physical prots, and some protection reduction. This protection reduction is synergistic if you keep Stone Cutting Sword in your kit.

  • The Executioner: IF you find you're able to be very aggressive and aren't getting focused too hard, picking up Exe will synergize really well w/ Stone Cutting and Qin's, due to the AS and protection reduction.
In essence, I'd suggest considering replacing Genji's Guard, Mantle of Discord, and Jotunn's Wrath altogether. I'd possibly replace Qin's Sais depending on which items you choose as replacements for those.
1
Devilz3 | September 1, 2021 6:13am
Nice...I went 21-4 in arena just now.
Ty fam
Think we need more damage tho
1
Ghostriders104 | September 1, 2021 7:44am
you could try switching genji for arondight but you would lose a bunch magical defense
1
Ghostriders104 | September 1, 2021 6:33am
Glad you enjoyed man
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League of Legends Build Guide Author Ghostriders104
Osiris Arena Build
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