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Pretty balanced

1 0 5,277
by PRO.STEPAn44eGG updated May 21, 2024

Smite God: Mercury

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

First buy

Build Item Bumba's Dagger Bumba's Dagger
Build Item Hidden Dagger Hidden Dagger
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Wing Shard Wing Shard
Build Item Blink Rune Blink Rune

Easy enemy peak(#1)

Build Item Bumba's Spear Bumba's Spear
Build Item Rage Rage
Build Item Shadowdrinker Shadowdrinker
Build Item Deathbringer Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Arondight Arondight
Build Item Sentry Ward Sentry Ward
Build Item Ward Ward
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 3 6 7

Maximum Velocity

2 A B
Maximum Velocity
4 10 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 13 17 20
Made You Look
1 3 6 7

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 10 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Mercury Threats

Tap each threat level to view Mercury’s threats

Max
4
Major
1
Even
3
Minor
4
Tiny
2

Mercury Synergies

Tap each synergy level to view Mercury’s synergies

Ideal
2
Strong
2
OK
2
Low
1
None
0

Extended Build

It's going to be hard(#2)

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Equinox Equinox
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Dominance Dominance
Build Item Temporal Beads Temporal Beads
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Phantom Shell Phantom Shell

A little bit about the build

Full stage
I know that you may not like shadowdrinker. I was skeptical of him myself, but this invisibility is ideally suited to continue the attack. I've played a lot of games and people always think that in invisibility, you step back and walk towards you yourself, suspecting nothing. It's very funny to watch this, because they, like bots, lose full interest in you, as if they hadn't even seen you. After playing a little with this item, you will feel its power and most importantly - a unique and fun gameplay.

Important!
At level 8, leave a skill point, at level 9 we will upgrade 1 skill and ult.

About abilities

Our first skill is our farm. We almost always use it for farming. In all other situations, we use it to finish off, or to focus together with our team on one enemy (if for some reason you can't come up and hit with your hand). It also allows you to keep your distance from arrogant magicians or hunters. If you want to use it for harassment, then only to kill later.

The second skill gives us greater mobility. This may sound ridiculous, but let me explain. It perfectly synergizes with our build, two katanas that give movement speed and speed buff turn us into a real god of speed. In addition, the attack speed is underestimated, very underestimated

The third skill is escape. Not the best, even below average. He has a big enough hitbox and in the vicinity you will often crash into the enemy. He is also weak for initiation, because he does not give anyone cc immunity. It works great 1vs1 next to the wall. Here, yes, he reveals himself 100%, but the walls are not everywhere :(

And our sweetness is ult. Perhaps one of the most uncomfortable in the game. For comparison, ult ratatosk. It allows you to pass through any obstacles, and understanding how sound works in this game makes it almost silent, and most importantly, you do not need to aim. What about ours? It has a delay in application - the charge itself, as well as the start of the run, which takes merc a second. It's enough to step aside. BUT that's why it's a guide (pseudo..). The most convenient positions for the ulta are behind the enemy, or to the left or right of him. When he looks at you, he starts to mance and it really works, it's very difficult to get into such an enemy. But in these three positions, he does not see us, which is why he moves predictably. Use it.

Strategy
We need to buy the crits as soon as possible, without them we simply won't be able to show anything significant. In an easy matchup , we can play the classic build (#1). What does easy mean? Enemies have few escapes and stuns (they are the most dangerous of all). And also there is no burst potential to kill us (it is always there, but I mean that two enemies will not be able to kill you for control and you will be able to leave).Now let's talk about a difficult matchup.There are enemies in the peak that can kill you solo (see Extreme difficulty). If you have already seen two of the list, buy the build (#2). Of course, you can play on the first build, it all depends on which rank you are playing on. But on diamonds and masters (from 2400+), ALWAYS assemble according to the second assembly. If you are on platinum or gold, nvm. Play the first one and get high.

By the way, Awilix can be defeated if you keep her at a distance and give her 1 skill, and beat your hands only after 3 (and then near the wall).

I will supplement it, if I come up with any new thoughts or I learn something new and useful, check at least once a month if you are going to play on this tra-.. build.Finally, all that I have told you can be complete ********, because everyone has their own understanding and style of play, you do not have to buy exactly as in the build. Experiment and study.

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League of Legends Build Guide Author PRO.STEPAn44eGG
Pretty balanced
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