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Ra - At The Sun!

0 0 2,423
by PanZZerWAR updated November 9, 2014

Smite God: Ra

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Ra Build

(Full Itens)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Asclepius Rod of Asclepius
Build Item Obsidian Shard Obsidian Shard
Build Item Winged Blade Winged Blade
Build Item Rod of Tahuti Rod of Tahuti

(Active Itens)

Build Item Combat Blink Combat Blink
Build Item Greater Meditation Greater Meditation

(Consumable)

Build Item Multi Potion Multi Potion
Build Item Elixir of Power Elixir of Power

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
2 3 6 7 9

Divine Light

2 A B
Divine Light
5 11 14 18 19

Solar Blessing

3 B A
Solar Blessing
1 10 13 15 17

Searing Pain

4 Y X
Searing Pain
4 8 12 16 20
Celestial Beam
2 3 6 7 9

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
5 11 14 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
1 10 13 15 17

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
4 8 12 16 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

- Introduction.

- Staring At The Sun RA!

- Note Itens:

- Big SPEED
- High DAMAGE (also has penetration)
- God HEAL (Team)
- Great reduction in DELAY of skills, further maximizing your DAMAGE and HEALING!

Note: Look where possible farm jungle, buffs Red (mob) and Yellow (boss), thus will reach MAXIMUM DAMAGE and HEALING status POSSIBLE GAME.

- Skills!



- Speed of Light
  • Passive Skill

    This passive has great utility, especially since Ra doesn't have an ability to help him escape or chase. So if you're ever too slow for anything, use one of your 4 abilities (Try not to use your ultimate) to solve that problem! A neat trick in using this is to use your abilities while leaving your fountain so you can get the maximum of 3 stacks of 5% without wasting any mana.


- Celestial Beam
This ability scales pretty nicely. Unfortunately, it goes rather slow and people say it can be easy to dodge. Many players underestimate this ability, but don't worry, with skill combo's mentioned below and practice, nothing is impossible! Celestial Beam is certainly one of the reasons why Ra is a great pusher. Seems a bit boring but this packs a punch. This is very easy to land when an enemy is close by, unlike your other "line" ability ( Searing Pain).



- Divine Light
Divine Light happens to be Ra's only crowd control. It not only does damage, but puts a slow and blind on the enemy! Unfortunately, the length of the slow and blind is the same as it scales. And the damage is the least out of all of Ra's abilities. This is a great ability to help out a teammate in trouble, to save yourself, and to initiate.



- Solar Blessing
This ability is technically the best heal in the game, as long as you stand in it for the 6 second lifetime. Solar Blessing is Ra's most important ability utility wise. You can "tank" objectives (towers, phoenixes, gold fury, etc.) with this if you stand in the heal while receiving the damage from the entity. The uses for this ability in team fights is incredulous. Not only that, Solar Blessing may be used for pushing and stacks for your passive. This is an alternative to your Celestial Beam for a wave clear. Remember, this ability does more damage than it heals.



- Searing Pain
The sniping ultimate! A very nice thing about this is that while the damage scales, the cooldown also reduces as it is ranked up! Use this as a finisher or in team fights when many enemies are lined up. Something to keep in mind while using this is you have to predict a little in the future because Ra requires a small "charge-up" before he uses the ability. This ability is quite difficult to land while the enemy is close to you. Keep in mind it can go through walls.


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