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Ra - The Egyptian Sun God, Short and Sweet Build

4 2 27,285
by SeneschalBlitz updated February 26, 2015

Smite God: Ra

Build Guide Discussion 6 More Guides
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Ra Build

Starting Items (pots on first back)

Build Item Uncommon Staff Uncommon Staff
Build Item Vampiric Shroud Vampiric Shroud
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Essential Items

Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Rod of Tahuti Rod of Tahuti

Late Game

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard

Alternate Item Choices

Build Item Shoes of the Magi Shoes of the Magi
Build Item Doom Orb Doom Orb
Build Item Bancroft's Talon Bancroft's Talon
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Asclepius Rod of Asclepius

Defensive Items **Pick ONE that best suites your game**

Build Item Magi's Cloak Magi's Cloak
Build Item Midgardian Mail Midgardian Mail
Build Item Spirit Robe Spirit Robe
Build Item Void Stone Void Stone
Build Item Bulwark of Hope Bulwark of Hope

Actives

Build Item Aegis Pendant Aegis Pendant
Build Item Greater Providence Greater Providence
Build Item Shielded Recall Shielded Recall
Build Item Greater Sprint Greater Sprint
Build Item Improved Purification Improved Purification

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 5 6 9 11

Divine Light

2 A B
Divine Light
3 15 17 18 19

Solar Blessing

3 B A
Solar Blessing
2 7 10 13 14

Searing Pain

4 Y X
Searing Pain
4 8 12 16 20
Celestial Beam
1 5 6 9 11

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 15 17 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 7 10 13 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
4 8 12 16 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction

Hey guys SeneschalBlitz here bringing you my first Ra build to the table of SMITE. Ra is a very strong god that not only does damage, but can also heal. His 2 is his special type of cc, Blind, that can help you kite around sticky situations while also supporting your team. Ra's 1 and 4 are his big hit abilities capable of taking a whole team out if timed and executed correctly. Since SMITE has the unique aspect to basic attacks (skill shot), his 3 is very useful in that it can heal Ra, so if you are fighting an assassin or an ADC you can pop his 3 and dodge basic attacks while restoring your HP all at once.

So... Why should I play Ra?

Pros:
-Good sustain
-High Damage
-Relatively Low CD (shortest ult CD of all magi)
-Excellent Pushing Capabilities
-Easy to learn

Cons:
-His big hit abilities are skill shots, so they can be hard to land if you aren't experienced with them
-Very Squishy Late Game

Item Breakdown

Starting Items:
Starting with uncommon sash and vamp shroud is something I always do on most of the magi I use because I want to upgrade to Warlock's Sash as quick as possible to get stacks. It leaves you with no gold to spend on pots or rank 1 actives at the start, but in early game if you can keep up your minion kills and watch jungle for ganks you shouldn't need pots(especially since Ra's 3 can heal you pretty well anyways).
Plus uncommon sash gives you an additional 100 HP.

Essential Items:
Shoes of Focus, Warlock's Sash, and Rod of Tahuti are great early game items for basically any magi. The power output of these items will crush any opponent you may have. Keep adding stacks to your Warlock's and you should be set from there.

Late Game Items:
These items can be bought in any order you see fit, depending on how your game is going. If you feel like you aren't healing as much from your 3 as you want, build Pythagorem's Piece for that nice lifesteal. If you notice the enemy team going super tanky or the tanks are just giving you "Hel", build Obsidian Shard for that 33% magical penetration. And last but not least if your going ham just feed more power to the sun and build soul reaver.

Actives:
For me, I always build an Aegis Pendant on Ra. If your health goes low just pop 3 and activate Aegis and your back to 75% hp. It also helps you counter ults such as Freya, Nu Wa, Thanatos, etc.

Greater Providence will help you early game to watch for gank set ups. It also Helps late game to watch Gold Fury and Fire Giant. In addition it may even help you land your skill shots.

I only build Shielded Recall when im solo lane, not mid. It is just a nice convenience to protect your tower and gain the upper hand in lane.

Greater Sprint is a nice active to have when facing gods such as Apollo and Thor which have hard escapeability.

Improved purification is a great active to build when you are being bombarded by heavy cc's. Nuff said.

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1
rilazari | May 19, 2015 4:20pm
Bro, I really liked your guide! I made some adjustments to make it fit in my Ra gameplay and it was awesome. Thanks!
1
JoeAnar | April 24, 2015 12:14pm
Consider adding lotus crown, it gives some magic power, mp5 and a little physical protection but the main reason it's very good is that every allied god affected by your heal gains 20 physical and magical protections for 5 seconds which is very nice in those team fights. It's also pretty cheap for what it does, only 2100 gold.
1
Pyrolisfer | March 4, 2015 10:23am
Bancroft's is essential
1
LecterGraham | March 1, 2015 12:44pm
don't think healing pots are necessary, would take double mana pots instead
1
Metabreaker_United (3) | February 26, 2015 4:35pm
I do focus shoes, sash, rod of Asclepius, rod of tahuti, book of Thoth, obsidian shard (not necessarily in that order)

But ok guide, add bbcoding and skill explanations plus teamfight section
Other than that ok
1
Ganjiek | February 26, 2015 1:13pm
pretty good.
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League of Legends Build Guide Author SeneschalBlitz
Ra - The Egyptian Sun God, Short and Sweet Build
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