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This build is something I've recently started messing with. It started with me wondering about CD reduction on Rama, a solely AA based god. With near max CD reduction, Rama not only can have his Pick Me Up active more often, but he can also use his roll every 5.2 seconds at max rank! With such availability, Rama's roll can be a very versatile initiator or escape ability, it could even be used for both causes in a short enough battle. In addition, this means plenty of roots if enough Astral Arrows are available!
The next aspect of this build is what I like to call the ramp up potential. Combining Heartseeker with Hydra's Lament means that after getting a couple AAs off and using your 2, you will be able to see an increase in not only damage, but attack speed as well. Pair this with sturdy criticals from Deathbringer, Rage, and Wind Demon. What do you have? An attack speed increase from 1.36 to 2.17 when you get full stacks on Heartseeker, use your 2, and crit with Wind Demon. This is where you will begin to shred the health of an unsuspecting foe. Your heartseeker will continue to use its stacks quickly since you can use your 2 every 7 seconds, and the sheer attack speed will cause many criticals, prolonging Wind Demon.
"He was shooting so slow a couple seconds ago, where did all of my health go!?"
Pardon the wall of text format. This is my first guide on this website and I created it entirely from my phone in a couple of minutes. Once again, this build is more of a test than a tried-and-true build. I would love feedback or tips from anybody! Thank you so much for taking the time to read about my Rama build.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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The problem with not building boots and relying on cooldown for escape means all the enemy has to do is bait your dash, then engage and youre dead.
Not having boots also means it will take you longer to get back to lane, and your clear wont be a good, as you wont have enough gold for heartseaker until level 7 or so.
Overall boots are cheaper, get you to lane faster, and give you better dodging if you choose to box in lane.
The problem with not building lifesteal is you being poked out of lane, and not having any sustain during big teamfights. Sure you will do a lot of damage because of triple crit, but you wont be healing for 100+ per auto without lifesteal, meaning you can get bursted easily.
Also this build lacks pen. Without Titan's Bane or The Executioner, a single defense item makes your damage irrelevant. You will be doing less damage than if you have went all attack speed. Crit works well with at least 1 pen item, and Id suggest using The Executioner instead of jotunns.
Overall, changing your first three items would save you $900 in gold, and give you better movement speed, lifesteal, and better pen.
The only thing I would recommend is this: Rolling Assault does NOT equal mobility. With a lack of boots of any kind AND a lack of Hastened Fatalis, you're highly susceptible to ganks and getting run down while trying to escape. I would say there could be a happy middle of cutting Wind Demon for boots, and Jotunn's Wrath for Fetalis.
It would pack a sizable punch, and provide you with the team fight mobility to live long enough to finish the build, while still getting snipe kills and minion kills. Just my thoughts on your build, but very solid start!