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Rama Year 11 Lifestieal Build

2 3 5,380
5.4
by AstroSurfer updated February 29, 2024

Smite God: Rama

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Build

Build Item Leather Cowl Leather Cowl
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
Build Item Golden Shard Golden Shard
Build Item Purification Beads Purification Beads

Final Build

Notes As a note, the "Lifesteal Rama Build" is recommended for players looking to maximize Rama's sustain, survivability, and damage output in matches. Here are some reasons why you might choose to make and recommend this build: Sustain in FightsEnhanced SurvivabilityIncreased Damage OutputVersatility and FlexibilityEase of Execution.

Notes

As a note, the "Lifesteal Rama Build" is recommended for players looking to maximize Rama's sustain, survivability, and damage output in matches. Here are some reasons why you might choose to make and recommend this build: Sustain in FightsEnhanced SurvivabilityIncreased Damage OutputVersatility and FlexibilityEase of Execution.

Build Item Leader's Cowl Leader's Cowl
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Crimson Claws Crimson Claws
Build Item Asi Asi
Build Item Envenomed Executioner Envenomed Executioner
Build Item Bloodforge Bloodforge
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
3 8 11 12 14

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 4 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
3 8 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Rama Threats

Tap each threat level to view Rama’s threats

Max
4
Major
0
Even
0
Minor
0
Tiny
0

Rama Synergies

Tap each synergy level to view Rama’s synergies

Ideal
2
Strong
0
OK
0
Low
0
None
0

Extended Build

Explanation

The "Lifesteal Rama Build" I've listed includes a selection of items focused on enhancing Rama's sustain and survivability through lifesteal, along with some utility and defensive options. Let's break down each item and discuss why it's included in this build for Rama:

1. Leader's Cowl: This item provides physical power, health, and health regeneration. The health regeneration helps Rama sustain himself in lane or during jungle clears, especially in the early game when sustain can be crucial.

2. Evolved Devourer's Gauntlet: This item is a staple for lifesteal-focused builds. It provides a significant amount of physical power and lifesteal, with its passive allowing Rama to stack additional lifesteal as he farms minions and monsters. This greatly enhances his sustain in fights and while clearing jungle camps.

3. Crimson Claws: These boots provide Rama with additional physical power and attack speed. The increased attack speed synergizes well with his basic attack-focused kit, allowing him to deal more damage and proc lifesteal more frequently.

4. Asi: Asi offers physical lifesteal, attack speed, and penetration. The lifesteal from Asi further amplifies Rama's sustain, while the attack speed helps him stack his passive more quickly and deal damage more rapidly in fights. The penetration also improves his damage output against enemy targets.

5. Envenomed Executioner: This item provides physical power, attack speed, and penetration. The passive reduces the enemy's physical protection upon hitting them with basic attacks, synergizing well with Rama's basic attack-focused playstyle and enhancing his damage output, especially against tankier targets.

6. Bloodforge: Bloodforge offers a significant amount of physical power and additional lifesteal. Its passive provides a shield upon scoring a kill or assist, which can help Rama survive burst damage or prolonged engagements by providing a temporary buffer of additional health.

7. Aegis of Acceleration: This item provides physical protections, cooldown reduction, and crowd control reduction. The physical protections help Rama mitigate incoming damage, especially from enemy hunters or physical assassins. The cooldown reduction allows him to use his abilities more frequently, while the crowd control reduction reduces the duration of enemy crowd control effects, improving his survivability in team fights.

8. Temporal Beads: This item provides additional crowd control reduction and movement speed. The crowd control reduction further enhances Rama's ability to resist enemy crowd control effects, allowing him to maintain his mobility and damage output in fights. The movement speed also aids in his positioning and kiting potential.

Overall, this "Lifesteal Rama Build" prioritizes sustain, survivability, and damage output, allowing Rama to stay alive longer in fights while dealing significant damage through basic attacks enhanced by lifesteal and penetration. Additionally, the defensive and utility items included in the build provide Rama with extra survivability and crowd control reduction, further enhancing his effectiveness in team fights.


If you think this guide and build helped you then I'm glad.
Have a nice day and a great game :).

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Collapse All Comments

1
LordOdin123 (1) | March 10, 2024 5:51am
playing full lifesteal is really bad antiheal is meta so you will deal no damage and never really heal so it's useless
1
Kriega1 (143) | February 29, 2024 1:38pm
Cowl Devos Exe Qins Odysseus' Silverbranch

Cowl Devo's Exe Demon Blade Dominance Deathbringer

You're welcome
1
Branmuffin17 (400) | February 29, 2024 10:19am
Hey Astro,

Don't do this. 5x lifesteal items is awful. You'll be hard-countered with anti-heal, and while you at least have pen (Exe), you're lacking in other items that help your DPS, e.g. Qin's Sais.
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League of Legends Build Guide Author AstroSurfer
Rama Year 11 Lifestieal Build
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