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Early Game:
I've been playing around with this build in Conquest trying to get bloodforge and wind demon in to fit well without losing early game pressure, as bloodforge is an expensive item. Throwing Dagger is a good start but you need something to back it up, before ichaival was not my first choice but in this it very much helps by giving you a nice attack speed boost as well as early pen. Allowing you to farm effectively if not snatch a few kills before grabbing bloodforge, specially if the other adc is trying a bloodforge rush, you can take advantage of that due to the fact they'll be an item behind. Try to pressure the adc and their supp back a bit to go ahead and get a few free shots on the front line of the second minion wave as they are coming in to try to hit your three on all the minions. Do not try to make this happen yourself, it is entirely depending on how aggressive your support really is. Continue this, getting as much aoe clear on those waves as possible.
Mid Game:
By this time you will have your bloodforge for lifesteal and will begin working into wind demon and then rage. I buy wind demon first as it gives you a nice speed boost when you crit, instead of waiting on getting rage first that will give you crits but no movement. This works well with Artemis's passive and once she gets the rage online the crits never seem to end. In lane, the supports will probably be rotating at this point so it is time for some 1v1 adc fun time. Continue the aoe clear as before but this time try to hit your opponent adc as well as the minion wave with your three. This can be done in early game but minion shots hurt. Keep the poke game up and try to bait out abilities before releasing your ult to finish them. Once the throwing dagger is sold you will have enough damage to simply auto and 3 the minions fairly quickly. -Don't forget to watch for jungle ganks!
Late Game:
Time to shred, by this time all your crits are online and you are deciding on your final item. I enjoy fatalis due to the mobility on top of everything else. Frostbound is a nice item to grab for health and nice slows. However if you find you're having issues with the jungle focusing your booty, grab a valor for protections and CD. The teams at this point will be grouping up to get some ganking going, just work with your team to spot enemys who have used up their escapes and/or beads and act accordingly.
PLEASE NOTE:
You may have already noticed that this guild has been made by someone completely new to making guides. You are completely correct. However, playing Artemis since the very beginning I wanted to play with these new item buffs and changes and see if she can benefit from them. As she is a very crit/auto attack based hunter I believe this build is a nice setup for her. I hope this will help you guys and just let me know what you think in the comments.
FYI!!!! This is a completely fun build on Jing Wei as well. HF!!!
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