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Going for T2 Combat Boots will give you good early movement speed for faster farming before 1st fountain recall.
Going for Ninja Tabi instead of
Warrior Tabiand Caduceus Shield over Shifter's Shield is a good sustained alternative. Due to loss of Physical power, Heartseeker's passive might lose some advantage, so try mixing it up with Hydra's Lament over Transcendence and explore the extra atk speed given with its passive. I advise going for Jotunn's Wrath as 6th item due to the CD%. Titan's Bane is also a viable option, especially if more pen% is needed and then replace Warrior Tabi with Heartseeker later on, for optimal passive use in either case. See Hybrid Stalker build for example.
1st Screech as main engagement due to its passive
2nd Bats (and max it out first) for incredible DoT and Heal. Do not forget the Vampirism Stacks passive, as it can provide 15% Physical Lifesteal and 15% increased regenerations, so make sure to mark buff holder monsters, oracles and alpha harpies.
3rd Devour as a great escape and heal mid-fight.
4th Bat Out of Hell as can do tremendous damage in teamfights, requiring multiple hits and also be used as escape, covering a great distance in short duration.
Tap each threat level to view Camazotz’s threats
Tap each synergy level to view Camazotz’s synergies
Early Game Camazotz is very mana-hungry. Life sustain should not be an issue, though.
A great mana-sustained build. Shifter's Shield can be rushed as 4th item if survivability is challenging (as it provides good offense power and decent protections on passive proc).
Crusher DoT with maximized Vampire Bats will secure a lot of kills + the atk speed increase really helps.
Going for Ninja Tabi + Jotunn's Wrath is also viable, as CD% reduction and equivalent power + atk speed upkeep is a tradeable option.
Mana Sustain can be an issue, so the same idea of some atk speed upkeep (from a Ninja Tabi or Crusher) can come in handy for mana sparing mid-game, as this atk speed suffice to quickly clear harpies/jungle camps.
This build will grant incredible HP sustain due to Soul Eater's and Caduceus Shield's passive
Brawler's Stick is the go-to antiheal for AB physical gods, will work well alone, yet should only be rushed if healing is and overal issue in all lanes; otherwise go for more damage and rely on your solo/sup for that antiheal aura mid-game)
Bloodforge is a good boot replacement, as HP sustain + Vampiric Stacks and ability heals will keep you longer in the fight.
Arondight passive needs no explanation for Camazotz playstyle and ultimate use
Serrated Edge is a good option mostly by the pen% and movement speed increase. It's passive works good with the playstyle, too.
Hastened Katana suits more a Hybrid playstyle than full-damage ability-based build, yet its passive + increased move speed is optimal for almost all assassin junglers.
Titan's Bane to counter tanky/protected builds.
Camazotz is an overall aggressive stalking Jungler. Despite the incredibly high sustain, enemy gods can counter you very easily with anti-heal and melt you down in seconds. In this sense, a CC% reduction and/or protections can come in handy.
Mantle of discord (& other mantles) and Pridwen are good all-purpose protective itens with good passives (specially stuns and slows)
Winged Blade and Witchblade makes up for the lack of physical power with additional movement speed and helpful passives for ganks.
Spectral Armor is a last-resort defensive item that can be game changing in certain settings (such as a matchup with at least 3 enemy gods with critical builds (jungles, solo and ADC, for instance).
Alternative build mentioned in Jungle Ganker Full Power Build Note, focused in a more hybrid playstyle with increased mid-game sustain.
1st Screech as main engagement due to its passive
2nd Bats (and max it out first) for incredible DoT and Heal. Do not forget the Vampirism Stacks passive, as it can provide 15% Physical Lifesteal and 15% increased regenerations, so make sure to mark buff holder monsters, oracles and alpha harpies before going for the kill.
3rd Devour as a great escape and heal mid-fight.
4th Bat Out of Hell as can do tremendous damage in teamfights, requiring multiple hits (more useful in mid-to-late game stages) and also be used as escape, covering a great distance in short duration.
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But thanks for the tip, incredible power spike with Crusher first