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Scylla kills all (season 9)

13 2 26,968
8.8
by goober2k14 updated June 30, 2022

Smite God: Scylla

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starters

Notes As scylla it's better to stay back and do dmg from a distance the more you level the more you can push. Her passive gives her a good late game that will do a lot of dmg.

Notes

As scylla it's better to stay back and do dmg from a distance the more you level the more you can push. Her passive gives her a good late game that will do a lot of dmg.

Build Item Conduit Gem Conduit Gem
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

full build (with anti heal)

Notes aegis of acceleration helps if you need to run from enemies and your 3 is down.

Notes

aegis of acceleration helps if you need to run from enemies and your 3 is down.

Build Item Archmage's Gem Archmage's Gem
Build Item Divine Ruin Divine Ruin
Build Item Staff of Myrddin Staff of Myrddin
Build Item Soul Gem Soul Gem
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Scylla's Skill Order Notes Crush - does the most dmg of all the abilities and will almost one shot most characters.
sic'em - this ability is used well with crush and can combo both crush and other gods abilities if used right after the 5th level it can hold multiple gods.
Sentinel - use it as an escape from enemies this ability can also be used to rush the enemies or throw them off if they follow it.
I'm a monster - this ability is used when gods are low that way if they do die it will refresh being able to be used a second time. If used properly you can get more then 2 hits with it.

Notes

Crush - does the most dmg of all the abilities and will almost one shot most characters.
sic'em - this ability is used well with crush and can combo both crush and other gods abilities if used right after the 5th level it can hold multiple gods.
Sentinel - use it as an escape from enemies this ability can also be used to rush the enemies or throw them off if they follow it.
I'm a monster - this ability is used when gods are low that way if they do die it will refresh being able to be used a second time. If used properly you can get more then 2 hits with it.

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 14

Crush

2 A B
Crush
1 4 6 7 10

Sentinel

3 B A
Sentinel
3 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 13 17 20
Sic 'Em
2 8 11 12 14

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Crush
1 4 6 7 10

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 30% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 8 / 10 / 12 / 14 / 16
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Scylla Threats

Tap each threat level to view Scylla’s threats

Max
1
Major
3
Even
1
Minor
0
Tiny
0

Scylla Synergies

Tap each synergy level to view Scylla’s synergies

Ideal
3
Strong
1
OK
0
Low
0
None
0

Extended Build

alternate build (full pen)

Notes Full penetration build will do a lot of dmg and will be able to get past high protection against high-level gods.

Notes

Full penetration build will do a lot of dmg and will be able to get past high protection against high-level gods.

Build Item Archmage's Gem Archmage's Gem
Build Item Divine Ruin Divine Ruin
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

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League of Legends Build Guide Author goober2k14
Scylla kills all (season 9)
Table of Contents

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