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Sea Warden - Charybdis S9 Build

4 0 6,972
by Parallax Joker updated March 1, 2022

Smite God: Charybdis

Build Guide Discussion 0 More Guides
Choose a Build: Carry/ADC
Carry/ADC Jungle (WIP)
Tap Mouse over an item or ability icon for detailed info

Build Summary

Meta Starter

Notes Given Death's toll Mana regen, you should be able to hold your own with only healing potions (yet multipots can be usefull too).

Notes

Given Death's toll Mana regen, you should be able to hold your own with only healing potions (yet multipots can be usefull too).

Build Item Death's Toll Death's Toll
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion

Meta Full build

Notes Very occasionally you'll have the bonus proc for Silverbranch bow with full tide. Specifically for Charybdis, I dont find it useful for pen. Shadowsteel can aid a lot more for increased crit + strong end-game antiheal. Atalanta's or Executioners are also good viable options

Notes

Very occasionally you'll have the bonus proc for Silverbranch bow with full tide. Specifically for Charybdis, I dont find it useful for pen. Shadowsteel can aid a lot more for increased crit + strong end-game antiheal. Atalanta's or Executioners are also good viable options

Build Item Death's Embrace Death's Embrace
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Shadowsteel Shuriken Shadowsteel Shuriken

Charybdis's Skill Order Notes Capsize benefits the most from prog dmg increase and is a very good early skill, as giving slow, debuff protections and good range ar optimal to get some early kills.

Whirlpool Form is arguably the best escape (if not best skill) ingame. An Aegis + Beads that can damage and knockup enemies is as insane as it sounds. Level it up 2nd for the reduced cooldown

The Maw Hungers should be leveled as available, given the good dmg scaling.

Spike Shot should be leveled last, as it increases cost and it does not benefit so much of the increased dmg.

Notes

Capsize benefits the most from prog dmg increase and is a very good early skill, as giving slow, debuff protections and good range ar optimal to get some early kills.

Whirlpool Form is arguably the best escape (if not best skill) ingame. An Aegis + Beads that can damage and knockup enemies is as insane as it sounds. Level it up 2nd for the reduced cooldown

The Maw Hungers should be leveled as available, given the good dmg scaling.

Spike Shot should be leveled last, as it increases cost and it does not benefit so much of the increased dmg.

Spike Shot

1 X Y
Spike Shot
3 15 16 18 19

Capsize

2 A B
Capsize
1 4 6 7 10

Whirlpool Form

3 B A
Whirlpool Form
2 8 11 12 14

The Maw Hungers

4 Y X
The Maw Hungers
5 9 13 17 20
Spike Shot
3 15 16 18 19

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Ranged Basic, Buff, Damage
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 20 / 25 / 30 / 35 / 40 (+25% of your Physical Power)
Splinter Tide: 3% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13 / 12 / 11 / 10s
Capsize
1 4 6 7 10

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff.
This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage.

Ability Type: Cone, Debuff, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Whirlpool Form
2 8 11 12 14

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis deals damage to enemies caught in the area.
This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt as well as providing Movement Speed, extra damage, and a knockup on exiting.
While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Circle, Knockup, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Amplified Movement Speed: 25%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Charybdis Threats

Tap each threat level to view Charybdis’s threats

Max
2
Major
2
Even
0
Minor
0
Tiny
0

Charybdis Synergies

Tap each synergy level to view Charybdis’s synergies

Ideal
1
Strong
1
OK
1
Low
0
None
0

Extended Build

Alternative Itens

Notes Fail not can be used mostly for the reduced CD%, as the ultimate is focused in securing kills, rather than engaging in combat

Ichaival excels at countering enemy ADC early game (I go for it instead of crusher)

Qin's for engagin in tankier enemies

Rage for overall crit builds

Shifter's Shield only if defense is sorely needed

Executioners for rapidly shredding down tanks

Notes

Fail not can be used mostly for the reduced CD%, as the ultimate is focused in securing kills, rather than engaging in combat

Ichaival excels at countering enemy ADC early game (I go for it instead of crusher)

Qin's for engagin in tankier enemies

Rage for overall crit builds

Shifter's Shield only if defense is sorely needed

Executioners for rapidly shredding down tanks

Build Item Atalanta's Bow Atalanta's Bow
Build Item Death's Temper Death's Temper
Build Item Fail-Not Fail-Not
Build Item Gilded Arrow Gilded Arrow
Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item Shifter's Shield Shifter's Shield
Build Item Silverbranch Bow Silverbranch Bow
Build Item The Executioner The Executioner
Build Item Toxic Blade Toxic Blade

Tank Shredder

Build Item Death's Embrace Death's Embrace
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Dominance Dominance

Anti Atk Speed

Notes Any deathbringer morph suits this build fine

Notes

Any deathbringer morph suits this build fine

Build Item Death's Embrace Death's Embrace
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Deathbringer Deathbringer

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League of Legends Build Guide Author Parallax Joker
Sea Warden - Charybdis S9 Build
Table of Contents

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