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Sobek Support Conquest Guide

Support Conquest
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by Dashboarrd updated February 24, 2025

Smite God: Sobek

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Sobek Build

Relics

Notes Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Sobek's case, there are 2 I prefer on him.

The first is Blink Rune, this is because it's just really fun on Sobek. But it also has other great effects for him. For example, Sobek likes to dash in. When doing this he forfeits his escape for a few seconds until it comes back up. Blink can either let Sobek engage without using his escape, or it can act as a temporary escape until Sobek's dash is back up. This relic has a lot of use cases on Sobek and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Sobek] is an aggressive support. He doesn't like to sit back and wait for stuff to happen. He wants to be proactive, and that's exactly what sunder allows him to do. It does this by giving him early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Sobek's playstyle very well and I'd recommend it if you're not going Blink Rune on him.

Notes

Since Smite 2 only allows you to have 1 relic, and you can only pick that relic for the rest of the game, it's important to understand the effects of it. In Sobek's case, there are 2 I prefer on him.

The first is Blink Rune, this is because it's just really fun on Sobek. But it also has other great effects for him. For example, Sobek likes to dash in. When doing this he forfeits his escape for a few seconds until it comes back up. Blink can either let Sobek engage without using his escape, or it can act as a temporary escape until Sobek's dash is back up. This relic has a lot of use cases on Sobek and I'd recommend going it just about every game.

If you don't want to go blink, the second relic I would recommend is Sundering Arc. This is because Sobek] is an aggressive support. He doesn't like to sit back and wait for stuff to happen. He wants to be proactive, and that's exactly what sunder allows him to do. It does this by giving him early game steal potential on enemy buffs, or steal potential late game on main objectives like the fire giant or the gold fury. Overall, this relic compliments [[Sobek's playstyle very well and I'd recommend it if you're not going Blink Rune on him.

Build Item Blink Rune Blink Rune
Build Item Sundering Arc Sundering Arc

Starter

Notes Sobek is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gain from it.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Notes

Sobek is a big War Flag user. He has the ability to get early pressure. War Flag is great on supports who can get early pressure because it helps them excel even more in lane, since it's giving an aura of attackspeed, movementspeed, and you're getting extra gold and sustain from it. Even though Selflessness isn't an incorrect pickup, I much prefer War Flag on him in just about every case because of the pressure he and his laner gain from it.

Medallion will later build into Stampede which will be discussed in the full build portion of the build.

Finally, we're gonna finish his start off with some health pots, to help sustain in lane, and some wards that we can use to gain sight on anyone coming to gank us. They'll be a section below on where to place the wards.

Build Item War Flag War Flag
Build Item Medallion Medallion
Build Item Health Potion Health Potion
3
Build Item Vision Ward Vision Ward
2

Full Build

Notes Here's gonna be our full build for Sobek. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Stone of Binding is great on heavy CC oriented characters like Sobek. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Notes

Here's gonna be our full build for Sobek. I'll have another section for items you can replace if you'd like, but this would be my main general build for him. It's important to note that each game is different, and thus will require building different items. But this is a good place to get you started.

War Banner is just our upgrade from War Flag. Get this when you hit level 15, but it just builds from it's starter that we talked about in the "starter" section.

Stampede is a great item all around, but extremely good against comps that have a lot of slows. It's honestly a stat stick. It should be purchased in just about every support build with what it gives you right now for tankiness.

Talisman Of Purification I believe is a must in every support build. This item can be activated even while you're being CC'd. It's essentially a free beads for you and everyone around you, and it gives you cooldown. What's not to love? I would go this pretty much every game, building it no later then 3rd item.

Screeching Gargoyle gives you a ton of cooldown and magical protections. It's also an additional CC that you can have, and it's very good to help counter dive. On top of that, enemies who are silenced by this item become weaker, reducing their overall prots which means they take more damage. This is another item I have in almost every support build.

Stone of Binding is great on heavy CC oriented characters like Sobek. That's because they can abuse it's passive which reduces the targets overall protections. This makes them more vulnerable, allowing them to take increased damage from all sources. It also has great tanky stats. It's an all around fantastic item for any support that can build it.

Spirit Robe is an all around great tanky item. It's very good against CC heavy comps, as it gives you more protections making you tankier when you get CC'd. I think this item is a must have into heavy CC comps, since it has no internal cooldown and it's protections when combined with it's passive are unrivaled.

Hussar's Wings just like Stampede is a great stat stick. It's similar in that it gives slow immunity.... BUT PERMANENTLY. On top of that, the amount of protections and HP it gives is unreal. This is a great item to finish out a support build with.

Build Item War Banner War Banner
Build Item Stampede Stampede
Build Item Talisman Of Purification Talisman Of Purification
Build Item Screeching Gargoyle Screeching Gargoyle
Build Item Stone of Binding Stone of Binding
Build Item Spirit Robe Spirit Robe
Build Item Hussar's Wings Hussar's Wings

Additional Items

Notes These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Gladiator's Shield can be subbed out early on in your build (I'd say build it no later than 3rd item). It's going to give you additional damage overall if you're looking for that more "bruser" style of play.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item.

Notes

These are gonna be some additional items that you can sub in and out of your main build if you'd like. Most of these are going to be more niche, and thus used in more specific situations.

Gladiator's Shield can be subbed out early on in your build (I'd say build it no later than 3rd item). It's going to give you additional damage overall if you're looking for that more "bruser" style of play.

Shogun's Ofuda is great if you have a lot of auto attack oriented allies on your team. This will provide them that extra stim that might just win you the fight.

Circe's Hexstone is a pretty versatile item. It can either be used as an engage tool, an escape tool, or just as an additional CC or damage tool. Since this item gives you an additional dash, it allows you to play more aggressively without getting as punished. If you can fit it in, I highly recommend going this item.

Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Ofuda Shogun's Ofuda
Build Item Circe's Hexstone Circe's Hexstone

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
2 15 16 17 18

Tail Whip

2 A B
Tail Whip
3 8 11 12 13

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 14 19 20
Charge Prey
2 15 16 17 18

Charge Prey

1 X
Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek displaces the enemy behind him.
  • Damaged enemies are Stunned before being thrown
  • You are Displacement Immune while dashing and CC Immune while throwing
Damage: 70 / 110 / 150 / 190 / 230
Damage Scaling: 50% Intelligence
Stun Duration: 0.5s
Range: 8.8m
Radius: 0.5m
Cooldown: 16s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
Tail Whip
3 8 11 12 13

Tail Whip

2 A
Spin your tail, dealing Magical Damage in an area around Sobek.
  • Damaged enemies are also Displaced away from Sobek.
Damage: 80 / 125 / 170 / 215 / 260
Damage Scaling: 40% Intelligence
Radius: 3.2m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Strike in front of you. This strike deals Magical Damage in a cone and applies Disease, reducing healing received for 5s.
  • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s.
  • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4.
Damage: 70 / 105 / 140 / 175 / 215
Damage Scaling: 30% Intelligence
Heal: 22 / 29 / 36 / 43 / 50
God DoT Damage: 5 / 5.5 / 6 / 6.5 / 7% HP over 2.5s
Minion DoT Damage: 30 / 45 / 60 / 75 / 90 over 2.5s
Healing Reduction: 40%
Cone Angle: 110 degrees
Radius: 5.6m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The disease will spread to enemies within 3.2m of someone currently diseased.
  • The Damage over Time does not trigger item effects.
Lurking In The Waters
5 9 14 19 20

Lurking In The Waters

4 Y
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range.
  • You may cancel this ability early, dealing less damage.
  • Executes enemies below 10 to 25% HP, scaling with time submerged.
  • Executed or killed enemies Heal you and grants 25 permanent bonus Health.
Damage: 300 / 450 / 600 / 750 / 900
Damage Scaling: 80% Intelligence
Mana Per Second: 10%
Protections: 20%
Radius: 4.8m
Cooldown: 100s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Lurking in the Water's deals 25% of its potential damage if emerging instantly.
  • Sobek can pass through enemies and spawned walls while submerged.

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I also hit Masters in Smite 2 and I competed in the Vegas tournament, making playoffs. I have put in many hours into Smite and in particular Sobek. I hope this guide can give you some new direction with Sobek if you're struggling with him, or just improve your overall Sobek gameplay.

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SHOCKYY | February 25, 2025 7:50pm
ez support
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League of Legends Build Guide Author Dashboarrd
Sobek Support Conquest Guide
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