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Solo Lifesteal Sustain

39 3 47,497
9.8
by Rentario updated March 22, 2024

Smite God: Surtr

Build Guide Discussion 0 More Guides
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Build Summary

Starting

Build Item Bluestone Pendant Bluestone Pendant
Build Item Gladiator's Shield Gladiator's Shield
Build Item Teleport Fragment Teleport Fragment
Build Item Golden Shard Golden Shard

Full Build

Notes God absolutely cooked by this build, started using it and have realized the greatness of it, you still get to mitigate a ton as well as deal massive damage. I highly recommend this for surtr mains

Notes

God absolutely cooked by this build, started using it and have realized the greatness of it, you still get to mitigate a ton as well as deal massive damage. I highly recommend this for surtr mains

Build Item Corrupted Bluestone Corrupted Bluestone
Build Item Gladiator's Shield Gladiator's Shield
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Archdruid's Fury Archdruid's Fury
Build Item Serrated Edge Serrated Edge

Surtr's Skill Order

Flames of Muspell

1 X Y
Flames of Muspell
2 8 11 12 14

Giant's Grasp

2 A B
Giant's Grasp
3 15 16 17 19

Emberwalk

3 B A
Emberwalk
1 4 6 7 10

End of Days

4 Y X
End of Days
5 9 13 18 20
Flames of Muspell
2 8 11 12 14

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability's bonus damage increases per stack (max. of 999). Surtr gains 1 stack when hitting an enemy, or 3 if the target is a god. Surtr also gains 2 stacks when killing an enemy, or 5 if the target is a god.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 1 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Giant's Grasp
3 15 16 17 19

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Emberwalk
1 4 6 7 10

Emberwalk

3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
End of Days
5 9 13 18 20

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Extended Build

Situational

Notes If you're dealing with a heavy CC guardian solo I recommend starting Spirit Robe or Oni Hunter's Garb if they are magical.

I threw in Stone of Binding and Abyssal Stone mainly to deal with mage Solos but I haven't seen how viable they are as starting items.

Caduceus Club or Sekhmet's Scepter are also just good options as starting items due the self healing you will be pulling off.

Notes

If you're dealing with a heavy CC guardian solo I recommend starting Spirit Robe or Oni Hunter's Garb if they are magical.

I threw in Stone of Binding and Abyssal Stone mainly to deal with mage Solos but I haven't seen how viable they are as starting items.

Caduceus Club or Sekhmet's Scepter are also just good options as starting items due the self healing you will be pulling off.

Build Item Spirit Robe Spirit Robe
Build Item Stone of Binding Stone of Binding
Build Item Abyssal Stone Abyssal Stone
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Caduceus Club Caduceus Club
Build Item Sekhmet's Scepter Sekhmet's Scepter

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League of Legends Build Guide Author Rentario
Solo Lifesteal Sustain
Table of Contents

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