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Stacking Olorun Build

1 0 13,417
by BigThatch updated June 30, 2019

Smite God: Olorun

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Olorun Build

Experimental Hybrid Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Experimental Hybrid Build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Demonic Grip Demonic Grip
Build Item Telkhines Ring Telkhines Ring
Build Item Soul Reaver Soul Reaver

Replace Boots on Experimental Hybrid

Build Item Elixir of Speed Elixir of Speed
Build Item Rod of Tahuti Rod of Tahuti

Core

Notes Shoes of the magi can also be used if you would prefer the pen from them, but I like focus more for the cooldown

Notes

Shoes of the magi can also be used if you would prefer the pen from them, but I like focus more for the cooldown

Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Demonic Grip Demonic Grip

AA Focus

Notes Just pick one of the rings if you are going toxic blade

Notes

Just pick one of the rings if you are going toxic blade

Build Item Telkhines Ring Telkhines Ring
Build Item Hastened Ring Hastened Ring
Build Item Toxic Blade Toxic Blade
Build Item Rod of Tahuti Rod of Tahuti

Ability burst

Notes Pick these in whichever order you feel is needed for your game. If abilities are too slow rush chronos first. If they are healing a lot rush divine ruin. And put in soulreaver wherever it fits.

Notes

Pick these in whichever order you feel is needed for your game. If abilities are too slow rush chronos first. If they are healing a lot rush divine ruin. And put in soulreaver wherever it fits.

Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Chronos' Pendant Chronos' Pendant

General Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Tiny Trinket Tiny Trinket
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
3

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
1 3 6 7 10

Overflowing Divinity

2 A B
Overflowing Divinity
2 8 11 12 14

Consecration

3 B A
Consecration
4 15 16 18 19

Sanctified Field

4 Y X
Sanctified Field
5 9 13 17 20
Focused Light
1 3 6 7 10

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. Charging the ability increases the range and damage of the orb. This ability passes through and damages Enemy minions but stops and collides with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
2 8 11 12 14

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
4 15 16 18 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sanctified Field
5 9 13 17 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Chapter Title

BigThatch here with another attempt at a build. This time it will be for the awe-inspiring "Ruler of the Heavens" Olorun.

Right off the bat, be very careful about pushing with him as he doesn't really have an escape (unless you really want to stretch towards using his ult as a kind of one) he's also very squishy.
That being said, he definitely has the range to make up for it. So use that to your advantage! Fully charged his Focused Light can hit enemies a bit further than most expect it to.
Best combo I have found with him is activating the overflowing divinity, hitting with an AA once or twice (depending on your attack speed) then charging up and firing his focused light (best if used to shoot through a minion wave). This combination makes great use of the fact that Focused Light provides stacks for the Overflowing Divinity which helps charge it much faster.
I generally avoid dropping the Sun from Overflowing Divinity unless it's fully charged with the one exception of if there is a God with low health you think you can kill with it.

I have mainly found that consecration is best used either for healing your teammates just outside of a battle or for getting an assassin off your butt (using the knock back) while they try to chase you down.

Onto my builds, the experimental Hybrid build I have there will give a 67% crit rate when fully stacked (the max 70% after replacing boots with rod of tahuti) and does fairly good damage all around allowing for a smooth combination of auto attacks and ability damages. Stacks are very easy to build with him given that his Focused Light ability passes through minions. It could most likely use some work and I would really like some insight from the more experienced smite players on here.

The other parts point towards some of the more "normal" builds I have been seeing for him since he was released, though I haven't seen many with chronos pendant even when focused on ability burst which was surprising to me so I stuck it in there.

Some general stats are that his autos can hit from about 55 units, his fully charged focused light hits about 90 or 100 units (while fired inside of his ult it seems to almost double that). And his consecration hits about 20 units from him.

I am learning threats as I play against people, so some extra insight on those would be nice to speed up the process.

If you like this build please up vote it so others will look into it more. And as I say in all of my builds, I am very open to constructive criticism! So just let me know what you all think.

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1
Kriega1 (143) | June 27, 2019 4:04am
That solo build you listed is awful. Telkhines before boots? Don’t know about that one. Ideally it would be Travellers, Bancrofts/Pythags, Demonic, 1 prot item and then rest is pure damage/attack speed.

e.g. travellers, bancrofts, demonic, defense, toxic/divine/telkhines, obs shard.
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League of Legends Build Guide Author BigThatch
Stacking Olorun Build
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