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Stand and Fight! (S6 Conquest Build) [Updated for Patch 6.1]

4 0 47,026
by Drexler updated February 15, 2019

Smite God: Erlang Shen

Build Guide Discussion 9 More Guides
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Erlang Shen Build

Example Build: Sell Berserker's Shield for a Situational Item at Full Build

Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade

Standard Start (3x Each Potion)

Build Item Warrior's Blessing Warrior's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Alternate Start (3x Each Potion)

Build Item Round Shield Round Shield
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Situational Items

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Masamune Masamune
Build Item Mystical Mail Mystical Mail
Build Item Qin's Sais Qin's Sais
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner
Build Item Void Shield Void Shield
Build Item Witchblade Witchblade

Relic Choices

Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell
Build Item Shield of Thorns Shield of Thorns
Build Item Teleport Fragment Teleport Fragment

Example Build: with Elixir of Speed

Build Item Elixir of Speed Elixir of Speed
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade
Build Item Masamune Masamune
Build Item Qin's Sais Qin's Sais

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
3 15 16 18 19

Pin

2 A B
Pin
2 8 11 12 14

72 Transformations ES

3 B A
72 Transformations ES
1 4 6 7 10

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
3 15 16 18 19

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Lifesteal: 4 / 8 / 12 / 16 / 20%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
2 8 11 12 14

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 4 6 7 10

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Knocks up enemy gods and gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 70s

Solo Lane Build

Feedback Appreciated!

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1
IzokaTheSnowman | November 28, 2018 9:10pm
Why is there no early cd reduction? (Note: I am new to erlang shen, maybe he doesn't need it that much I don't know)
1
Kriega1 (143) | November 28, 2018 9:55pm
It’s not really necessary, same as for Bellona.
1
boogiebass (46) | October 1, 2018 9:29am
would it be suitable to build pestilence third, if there was strong presence from magical enemy jg?
1
Drexler (9) | October 1, 2018 11:02am
Hi Boogie,

I definitely see Pestilence as a viable third item, but first we need to ask ourselves a few questions.

Who is the direct match-up in lane?
How often the Jungler is ganking the lane?
How does this impact the rest of the build?

In most cases, your lane match-up is going to be another physical God; however, with Gods like Chang'e, Hel, and Zhong Kui are starting to make their cases as viable picks in the Solo Lane, which would prompt the use of Pestilence early anyways.

As for the Jungler, I think it’s safe to say that we could narrow this down to Ao Kuang and Freya? This would all depend on how often they are ganking the Solo Lane. If you’re really bullying your match-up, you should expect an increase in ganking, but I believe Hide of the Urchin should be sufficient when dealing with Jungler ganks, and 72 Transformations offers a reliable escape (in theory).

Now for the impacts on the build. Purchasing Pestilence third would shift around the build as expected, but to what extent? At this point you would have to decide whether you were still going to purchase Hide of the Urchin or not. I personally would chose to slide Mantle of Discord up to the fourth item, or even consider Spirit Robe here when getting Pestilence early.

With all this being said, I feel purchasing Pestilence third item is more dependent on who your lane match-up is rather than the Magical presence of the Jungler. Still viable to purchase early though.
1
Branmuffin17 (400) | October 1, 2018 11:13am
Athena, Ao, Artio, Baron, Cerb, Kuzen, Sobek, and Ymir are also pretty common solo picks, where in at least 2 or 3 of these cases, you might get Pest after boots to counter their self-healing.

And then, if you're talking Solo matchups that are physical where Pest would also help against a magical jungler, they would include healers such as Guan, Chaac, Ama, Herc, and Cama.
1
Branmuffin17 (400) | September 28, 2018 3:29pm
Hey Drex,

As your build is stated, it says for Patch 5.17. In 5.18, Berserker's Shield and Erlang Shen's puppy got adjusted, but before that point, I would expect to see the Shield as a very strong option with a bit of better explanation. I know it's in your bridge items listing, but I would show it in the example build, with notation to sell it late.

Also, that example build has Midgardian Mail 2nd. Is that the replacement for Shield if you get it, or are you suggesting it 2nd? Seems a little early for that item, especially since you might not be going against an enemy in the solo lane that's a basic attacker.

Situational item list looks okay. You might add Witchblade.

That's all I have. I don't play him =P
1
Drexler (9) | October 1, 2018 9:12am
Hey Bran,

Thanks for the feedback. You are correct in saying that Midgardian Mail was a replacement for Berserker's Shield; I can see how that could be misinterpreted when looking at the build.

As noted in my Artio Guide, I’m not the avid Conquest Player and it is something that I have started to indulge in heavily as we head full-steam into this year’s Odyssey. With that being said, I hope everyone can bear with me as I try to learn how to effectively build in the game mode.

I have seemed to find my place in the Solo Lane and obviously with Erlang Shen a majority of the time. Lately, I have been starting as such:

Warrior's Blessing
Round Shield
Healing Potion x2
Multi Potion x1

Obviously rushing Berserker's Shield has its ups and down.

First is essentially choosing sustain over mobility; however, this hasn’t seemed to be an issue since 72 Transformations can be utilized in a few viable ways.

Second is being able to sustain effectively before Berserker's Shield is fully online. With this start, you’re only left with 150 Gold to spend on Potions, which could get tricky. So, I’ve had to really rely on the Mana Buff early on.

Thanks again for your feedback and I have made changes to the build in lieu of it.
1
Branmuffin17 (400) | October 1, 2018 10:31am
That seems like a fine start when facing a physical solo enemy, with the intent to rush the Shield. And yeah, you should definitely be relying on that mana buff.

With 5.18, I'm guessing Berserker's Shield will still be good for his sustain, as his attack progression for it is fitting (0.75 / 0.75 / 0.75 / 1.1 cleave / 0.9).

I would suggest providing and describing an alternate start and build when facing magical solo enemies.
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League of Legends Build Guide Author Drexler
Stand and Fight! (S6 Conquest Build) [Updated for Patch 6.1]
Table of Contents

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