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Steal to Heal (Joust)

4 7 17,895
4.9
by Xtremeboss updated April 17, 2019

Smite God: Baron Samedi

Build Guide Discussion 11 More Guides
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Baron Samedi Build

First Purchase

Notes Even though you can't get Baron Brew it's worth the lifesteal just make sure you get mana camp so that you can have constant mana while the talon gives you all your health back.

Notes

Even though you can't get Baron Brew it's worth the lifesteal just make sure you get mana camp so that you can have constant mana while the talon gives you all your health back.

Build Item Talon Trinket Talon Trinket

Full Build

Notes Main focus of this build is just to heal more health than you lose along with shoes of focus and chronos' pendant for a little cooldown reduction.

Notes

Main focus of this build is just to heal more health than you lose along with shoes of focus and chronos' pendant for a little cooldown reduction.

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of Focus Shoes of Focus
Build Item Typhon's Fang Typhon's Fang
Build Item Chronos' Pendant Chronos' Pendant
Build Item Polynomicon Polynomicon
Build Item Soul Gem Soul Gem

Baron Samedi's Skill Order

Vivid Gaze

1 X Y
Vivid Gaze
1 4 6 7 10

Consign Spirits

2 A B
Consign Spirits
2 8 11 12 14

Wrap It Up

3 B A
Wrap It Up
3 15 16 18 19

Life of the Party

4 Y X
Life of the Party
5 9 13 17 20
Vivid Gaze
1 4 6 7 10

Vivid Gaze

1 X
Baron Samedi animates two skulls, both which briefly warm up before firing two beams of voodoo magic that damage enemies. The beams crossover wherever Baron Samedi was aiming. Enemies hit by both beams take 25% damage on the second hit.

If the enemy god hit is above 30 Hysteria, their Physical Power, Magical Power, and Attack Speed are reduced for 3 / 3.5 / 4 / 4.5 / 5s.

Ability Type: Area, Debuff, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Power Reduction: 30%
Attack Speed Reduction: 30%
Hysteria Per Hit: 15
Range: 60
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 9s
Consign Spirits
2 8 11 12 14

Consign Spirits

2 A
Baron Samedi guides restless spirits to the ground and buries them. After a brief delay the ground erupts, damaging enemies standing in the area. Minions and jungle camps take an additional 25% damage. If an enemy god is hit, friendly spirits fly the from the area and heal allies near the explosion or by Baron Samedi.

If the enemy god hit is above 30 Hysteria the friendly spirit applies Slow Immunity for allies, and increases their Movement Speed for 3s.

Ability Type: Circle, Buff, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+70% of your Magical Power)
Flat Heal: 30/55/80/105/130
Missing Health Heal: 5%
Movement Speed: 25%
Hysteria Per Hit: 20
Radius: 18
Cost: 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Wrap It Up
3 15 16 18 19

Wrap It Up

3 B
Baron Samedi throws his snake forward, wrapping any enemy god hit and dealing damage every .5s for 2.5s and applying a ramp to root.

If a god hit is above 30 Hysteria, the snake will also lash out at nearby enemy gods who stand too close after 1s. Enemies hit by this are injected with venom that applies a ramp to root and deals the full damage over time immediately.

Ability Type: Line, Crowd Control, Damage
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Magical Power)
Slow Duration: 1.5s
Root Duration: 1s
Hysteria Per Hit: 5
Range: 60
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Life of the Party
5 9 13 17 20

Life of the Party

4 Y
Baron Samedi pulls the souls of the living towards his Coffin, becoming immune to Crowd Control and taking 50% reduced damage. Enemy gods within range are caught in a Vortex, dragging them towards the Coffin and take damage every .33s. When an enemy god reaches the coffin their soul is ripped out, causing them to be stunned, take a large amount of damage based on their maximum health and gain max Hysteria. This ability persists for 3.5s or until an enemy god is pulled to the coffin.

If targets being pulled are above 30 Hysteria, the pull strength is increased.

Ability Type: Cone, Vortex, Damage
Damage Per Tick: 17 / 24 / 31 / 38 / 45 (+8% of your Magical Power)
Damage On Hit: 100 / 170 / 240 / 310 / 380 (+50% of your Magical Power)
Max Health Damage: 10%
Stun: 1.5s
Hysteria Per Hit: 5
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Basic Strategy

With the high lifesteal all you do is get mana camp straight away and kill minions to gain back any health you lose for the rest of the game. I'm not a pro and this build may suck and I've just had good luck but every time I've used this I haven't built my third item I have no deaths 5+ kills and they surrender at 10 minutes.

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1
Kriega1 (143) | April 24, 2019 7:28am
Obvious troll build
1
Branmuffin17 (400) | April 25, 2019 11:44am
Not intended troll, just not a good build.
1
Vini_sds (13) | April 19, 2019 8:23am
I know this might have worked on your experience, but you should never do a build with only lifesteal items. Why?

1. You have no pen, so you'll deal no damage to tanks.
2. You'll be shut down by anti-heal.
3. Baron Samedi already has a heal on his 2, so I don't think lifesteal is necessary (Perhaps only Soul Gem, to increase his burst damage).

For now, I'll have to downvote.
1
Gulfwulf (81) | April 24, 2019 9:34am
A lifesteal item like Pythagorem's Piece is fine, but you should never build 4 lifesteal items on any god, even those that have it as their passive like Anubis or Freya; at most you build two so you can counter anti-heal. Lifesteal is great and all, but you're limiting your damage output because of their low power outside of Bancroft's Talon.
1
Kriega1 (143) | April 24, 2019 9:51am
building two lifesteal items doesen't really counter anti-heal, it just makes you get countered harder, which is why I don't think Typhon's is worth it in a lot of cases.
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League of Legends Build Guide Author Xtremeboss
Steal to Heal (Joust)
Table of Contents

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