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0 3 6,046
by Hiaiamlana updated February 1, 2022

Smite God: Danzaburou

Build Guide Discussion 1 More Guides
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Build Summary

Start

Notes Purchase war flag as your starter to increase you and your duo partners early damage output and attack speed. Benevolence as your starter (to purchase late game animosity) also synergizes well.

Rush runeforge hammer for cheesy early kills with the cc you can provide your team. This also provides HP5 and MP5, something tank Danzaburou struggles with a lot in the early game. Rushing frostbound hammer for extra cc from your auto slows is also acceptable here.

NOTE: If you are facing a high-pressure duo lane (ex. Sylvanus and Skadi) you will most likely need to spam your taunt to peel. If that's the case, swap out healing pots for multi pots.

Notes

Purchase war flag as your starter to increase you and your duo partners early damage output and attack speed. Benevolence as your starter (to purchase late game animosity) also synergizes well.

Rush runeforge hammer for cheesy early kills with the cc you can provide your team. This also provides HP5 and MP5, something tank Danzaburou struggles with a lot in the early game. Rushing frostbound hammer for extra cc from your auto slows is also acceptable here.

NOTE: If you are facing a high-pressure duo lane (ex. Sylvanus and Skadi) you will most likely need to spam your taunt to peel. If that's the case, swap out healing pots for multi pots.

Build Item War Flag War Flag
Build Item Cudgel Cudgel
Build Item Healing Potion Healing Potion
3
Build Item Hand of the Gods Hand of the Gods
Build Item Cloak of Meditation Cloak of Meditation

Ideal Build

Build Item Spartan Flag Spartan Flag
Build Item Runeforged Hammer Runeforged Hammer
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Determination Breastplate of Determination
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pridwen Pridwen
Build Item Cloak of the Avatar Cloak of the Avatar
Build Item Entangling Wings Entangling Wings

Danzaburou's Skill Order Notes Leveling alluring spirits first gives you more sustain and makes the opposing team have to auto more to "break" their teammate out of the taunt.

Level fools good second to allow the intoxication to last longer.

Level tanuki trickery third to increase movement and escape.

Level ultimate (uproarious rocket) last because it offers no utility outside of damage, and the stun time stays the same regardless of the level.

Notes

Leveling alluring spirits first gives you more sustain and makes the opposing team have to auto more to "break" their teammate out of the taunt.

Level fools good second to allow the intoxication to last longer.

Level tanuki trickery third to increase movement and escape.

Level ultimate (uproarious rocket) last because it offers no utility outside of damage, and the stun time stays the same regardless of the level.

Fool's Gold

1 X Y
Fool's Gold
1 8 10 11 12

Alluring Spirits

2 A B
Alluring Spirits
2 4 6 7 9

Tanuki Trickery

3 B A
Tanuki Trickery
3 13 14 15 16

Uproarious Rocket

4 Y X
Uproarious Rocket
5 17 18 19 20
Fool's Gold
1 8 10 11 12

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 145 / 195 / 245 / 295 (+75% of your Physical Power)
Explosion Damage: 40 / 65 / 90 / 115 / 140 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 4 6 7 9

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 30 / 55 / 80 / 105 / 130
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Tanuki Trickery
3 13 14 15 16

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 17 18 19 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 75% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 100s

Danzaburou Threats

Tap each threat level to view Danzaburou’s threats

Max
2
Major
1
Even
2
Minor
0
Tiny
0

Danzaburou Synergies

Tap each synergy level to view Danzaburou’s synergies

Ideal
0
Strong
1
OK
2
Low
0
None
0

Extended Build

Alternative Build

Build Item Heroism Heroism
Build Item Frostbound Hammer Frostbound Hammer
Build Item Sovereignty Sovereignty
Build Item Witchblade Witchblade
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pridwen Pridwen
Build Item Cloak of the Avatar Cloak of the Avatar
Build Item Entangling Wings Entangling Wings

Alterative Items/Relics

Notes Lonos Mask: If you are being burst too quickly

Winged Blade: If there are a vast amount of slows (ex. Chaac)

Relic Dagger: To use your peeling relics more often.

Pestilence: For antiheal

Sovereignty: If you fall behind and do not have time to stack Gauntlet of Thebes, purchase this in place of Thebes.

Spirit Robe: If you are getting cc chained with lots of follow up damage (ex. Ares ult into Kukulkan ult).

Spectral Armor: If the enemy carry has is building critical chance.

Belt of Insatiable Hunger/Belt of the Berserker: Works well with movement speed in ability 3. Good on objectives.

Drowned Ankh: If they have too much healing (example: Aphrodite, Hel)

Phantom Shell: If you are against Odin and your carries need out of his ultimate.

Notes

Lonos Mask: If you are being burst too quickly

Winged Blade: If there are a vast amount of slows (ex. Chaac)

Relic Dagger: To use your peeling relics more often.

Pestilence: For antiheal

Sovereignty: If you fall behind and do not have time to stack Gauntlet of Thebes, purchase this in place of Thebes.

Spirit Robe: If you are getting cc chained with lots of follow up damage (ex. Ares ult into Kukulkan ult).

Spectral Armor: If the enemy carry has is building critical chance.

Belt of Insatiable Hunger/Belt of the Berserker: Works well with movement speed in ability 3. Good on objectives.

Drowned Ankh: If they have too much healing (example: Aphrodite, Hel)

Phantom Shell: If you are against Odin and your carries need out of his ultimate.

Build Item Lono's Mask Lono's Mask
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger
Build Item Pestilence Pestilence
Build Item Sovereignty Sovereignty
Build Item Spirit Robe Spirit Robe
Build Item Spectral Armor Spectral Armor
Build Item Belt of Insatiable Hunger Belt of Insatiable Hunger
Build Item Belt of the Berserker Belt of the Berserker
Build Item Drowned Ankh Drowned Ankh
Build Item Phantom Shell Phantom Shell

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1
Branmuffin17 (400) | March 17, 2022 9:09pm
Hey Hiaiamlana,

So I'm okay if you want to be aggressive w/ War Flag as a starter, as the situational AS is also nice when you're a hunter. That said, while you get lowered CD on your 2, I don't agree with maxing it before his 1. You're trying for a kill lane early, and the 1's damage is going to help you more than the 2, which is a bit hit or miss on applying the taunt (at least in my experience). In addition, the 1 is going to help when you rotate and hit the odd jungle camp for extra farm.

I like all the items in your standard build though, should work generally well. BUT...doesn't mean I like them all in the same build. You're overcapping CDR w/ BoV, Shogun's, and Prid. I'd probably drop Prid to free up space for another item with health, counter function, or other utility.

This hasn't been updated since patch 9.1, so I get the Med Cloak, but right now, it's obviously not so good and you'd probably go Shell or something. Would be cool if you updated.
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League of Legends Build Guide Author Hiaiamlana
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