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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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But you did decent damage while also tanking a lot, so you generally did your job.
If you want to support, just start off with a warrior or guardian. Why would you use Anhur instead of warrior/guardian for support?
Also, Aphrodite isn't a good support.
But hey, if this is winning you games, then fine. I have nothing left to say
And technically you can make this work slightly if you're playing with friends in Casuals. If you're good at hitting your spear, you can displace the heck out of them, possibly stun them, and slow them, which could be deadly if they don't have mobility. The jump has a knockback. But that's about it for CC.
The build itself provides some extra control in Frostbound Hammer, and you get dual AS function for Anhur and any basic attackers with Shogun's. The major item that's out of place is Qin's Sais, which is an awful choice in this build setup. Qin's passive damage is physical, meaning it needs penetration to push the damage through, AND you need high AS to make it worthwhile. This build doesn't have nearly enough to make Qin's functional here. You'd probably want at least 2.0 AS, and enough pen.
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