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Terra Conqeust Support Maxium

2 0 15,134
by pigbull320 updated April 25, 2020

Smite God: Terra

Build Guide Discussion 0 More Guides
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Terra Build

Start

Notes Starting build, you can pick any relic but Teliport Glyph lets you back and then gank any lane or teliport directly into combat off a ward.
And Meditation lets you replenish your teams health and mana. Using the Meditation Cloak AFTER activating your ultimate will increase the healing done, This relic goes great with this Terra build.

Notes

Starting build, you can pick any relic but Teliport Glyph lets you back and then gank any lane or teliport directly into combat off a ward.
And Meditation lets you replenish your teams health and mana. Using the Meditation Cloak AFTER activating your ultimate will increase the healing done, This relic goes great with this Terra build.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Boots Boots
Build Item Teleport Fragment Teleport Fragment
Build Item Cloak of Meditation Cloak of Meditation
Build Item Purification Beads Purification Beads

First Full Build

Notes This is what a great build but can be improved be trading Boots for Elixir of Speed & Oni Hunter's Garb.
THEN trading Guardians Blessing for Shogun's Kusari

Notes

This is what a great build but can be improved be trading Boots for Elixir of Speed & Oni Hunter's Garb.
THEN trading Guardians Blessing for Shogun's Kusari

Build Item Guardian's Blessing Guardian's Blessing
Build Item Reinforced Shoes Reinforced Shoes
Build Item Genji's Guard Genji's Guard
Build Item Rod of Asclepius Rod of Asclepius
Build Item Breastplate of Valor Breastplate of Valor
Build Item Lotus Sickle Lotus Sickle
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle

Endgame Full Build

Notes Sell your Guardians Blessing last so you can get more gold.
Only sell boots AFTER buying Elixir of Speed.
None of the items expect lotus can be changed or this build breaks.
You can use any potion or relic you want, these are just my preference.

This build maximizes Healing done with MAX Cooldown, MP5, CCR, and gives the most movement speed & attack power without sacrificing healing. Afterall Healing and mitigation is a supports job, i usually deal a ton of damage with this build aswell.

Notes

Sell your Guardians Blessing last so you can get more gold.
Only sell boots AFTER buying Elixir of Speed.
None of the items expect lotus can be changed or this build breaks.
You can use any potion or relic you want, these are just my preference.

This build maximizes Healing done with MAX Cooldown, MP5, CCR, and gives the most movement speed & attack power without sacrificing healing. Afterall Healing and mitigation is a supports job, i usually deal a ton of damage with this build aswell.

Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Shogun's Kusari Shogun's Kusari
Build Item Genji's Guard Genji's Guard
Build Item Rod of Asclepius Rod of Asclepius
Build Item Breastplate of Valor Breastplate of Valor
Build Item Lotus Sickle Lotus Sickle
Build Item Elixir of Speed Elixir of Speed
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Teleport Fragment Teleport Fragment
Build Item Cloak of Meditation Cloak of Meditation

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
1 15 16 18 19

Crushing Earth

2 A B
Crushing Earth
3 8 11 12 14

Monolith

3 B A
Monolith
2 4 6 7 9

Earthen Fury

4 Y X
Earthen Fury
5 10 13 17 20
Force of Nature
1 15 16 18 19

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 8 11 12 14

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
2 4 6 7 9

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 10 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Terra Threats

Tap each threat level to view Terra’s threats

Max
4
Major
0
Even
0
Minor
1
Tiny
1

Skills

Your ultimate EARTHEN FURY heals teamates & gives mitigation, increases healing done on them (great time to use meditation cloak and your healing ability), it also reduces enemy mitigation so use it immediately at the start of a team fight, not in the middle, do not wait for teammates to need healing before using your ultimate.

Your third ability MONOLITH heals allies while they stand in it, with the LOTUS CROWN item it will also give teammates mitigation.
This is your most important ability for healing and attacking, use it first.
To attack place the ability on an enemy then use your first ability FORCE OF NATURE to dash thru the MONOLITH, this will damage and stun enemies.

Follow this combo up by using your second ability CRUSHING EARTH to either trap or active again to damage and stun enemies.
This ability is amazing for escaping, chasing, traping, blocking, and stunning.
If you time it right you can use your FORCE OF NATURE to dash again either thru your CRUSHING EARTH or at an enemy.

To wrap up the combo basic attacks slow enemies down, as long as within the last 3 secoconds you used your second or third ability. Terra is also knockup immune while one of her stones are still placed, a good reason to only dash thru one of the walls on your CRUSHING EARTH, leaving the other wall standing so you can slow enemies longer.

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League of Legends Build Guide Author pigbull320
Terra Conqeust Support Maxium
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