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Starting build, you can pick any relic but Teliport Glyph lets you back and then gank any lane or teliport directly into combat off a ward.
And Meditation lets you replenish your teams health and mana. Using the Meditation Cloak AFTER activating your ultimate will increase the healing done, This relic goes great with this Terra build.
This is what a great build but can be improved be trading Boots for Elixir of Speed & Oni Hunter's Garb.
THEN trading Guardians Blessing for Shogun's Kusari
Sell your Guardians Blessing last so you can get more gold.
Only sell boots AFTER buying Elixir of Speed.
None of the items expect lotus can be changed or this build breaks.
You can use any potion or relic you want, these are just my preference.
This build maximizes Healing done with MAX Cooldown, MP5, CCR, and gives the most movement speed & attack power without sacrificing healing. Afterall Healing and mitigation is a supports job, i usually deal a ton of damage with this build aswell.
Tap each threat level to view Terra’s threats
Your ultimate EARTHEN FURY heals teamates & gives mitigation, increases healing done on them (great time to use meditation cloak and your healing ability), it also reduces enemy mitigation so use it immediately at the start of a team fight, not in the middle, do not wait for teammates to need healing before using your ultimate.
Your third ability MONOLITH heals allies while they stand in it, with the LOTUS CROWN item it will also give teammates mitigation.
This is your most important ability for healing and attacking, use it first.
To attack place the ability on an enemy then use your first ability FORCE OF NATURE to dash thru the MONOLITH, this will damage and stun enemies.
Follow this combo up by using your second ability CRUSHING EARTH to either trap or active again to damage and stun enemies.
This ability is amazing for escaping, chasing, traping, blocking, and stunning.
If you time it right you can use your FORCE OF NATURE to dash again either thru your CRUSHING EARTH or at an enemy.
To wrap up the combo basic attacks slow enemies down, as long as within the last 3 secoconds you used your second or third ability. Terra is also knockup immune while one of her stones are still placed, a good reason to only dash thru one of the walls on your CRUSHING EARTH, leaving the other wall standing so you can slow enemies longer.
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