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Terror of Terra

1 0 17,384
by GodoftheNile updated June 15, 2018

Smite God: Terra

Build Guide Discussion 0 More Guides
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Terra Build

STARTER

Build Item Guardian's Blessing Guardian's Blessing
Build Item Defender's Blessing Defender's Blessing
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes

CORE

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord
Build Item Gem of Isolation Gem of Isolation

DMG

Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Asclepius Rod of Asclepius
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin

DEF

Build Item Winged Blade Winged Blade
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Pestilence Pestilence

RELIC

Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads
Build Item Horrific Emblem Horrific Emblem

CONSUMABLE

Build Item Multi Potion Multi Potion
Build Item Potion of Magical Might Potion of Magical Might
Build Item Sentry Ward Sentry Ward
Build Item Chalice of the Oracle Chalice of the Oracle

MAIN BUILD

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord
Build Item Gem of Isolation Gem of Isolation

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
3 8 11 12 14

Crushing Earth

2 A B
Crushing Earth
1 15 16 18 19

Monolith

3 B A
Monolith
2 4 6 7 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
3 8 11 12 14

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
1 15 16 18 19

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
2 4 6 7 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Chapter Title

SLOWS AND ROOTS FOR DAYS

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League of Legends Build Guide Author GodoftheNile
Terror of Terra
Table of Contents

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