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The Best Olorun Mid/ADC Conquest Build Year 10

13 6 28,037
7.5
by BrotherAshton updated January 30, 2023

Smite God: Olorun

Build Guide Discussion 0 More Guides
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Olorun Build

Starter

Notes Go 2 health potions and 2 mana potions. Make sure you are last hitting the marked creeps so you can keep your mana and attack speed up.

Notes

Go 2 health potions and 2 mana potions. Make sure you are last hitting the marked creeps so you can keep your mana and attack speed up.

Build Item Gilded Arrow Gilded Arrow
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Wing Shard Wing Shard

The Best Olorun Mid/ADC Build

Notes When you are ready to buy Demonic Grip as your last item, sell Gilded Arrow. Also get the Nimble Glyph as soon as you can. This build gives you 789 power (Which is above the 700 power threshold for the full 70% critical strike chance), great penetration for both tanks and squishies, 2.34 attack speed (Capped with your 2), and more mana sustain than you'll ever need. Utilize the Polynomicon passive as much as possible because it will help you one shot squishies. A tip for Olorun a lot of people don't know about, activate your 2 and then one the whole wave. This will stack your 2 quickly which is good for damage or just clearing the wave.

Notes

When you are ready to buy Demonic Grip as your last item, sell Gilded Arrow. Also get the Nimble Glyph as soon as you can. This build gives you 789 power (Which is above the 700 power threshold for the full 70% critical strike chance), great penetration for both tanks and squishies, 2.34 attack speed (Capped with your 2), and more mana sustain than you'll ever need. Utilize the Polynomicon passive as much as possible because it will help you one shot squishies. A tip for Olorun a lot of people don't know about, activate your 2 and then one the whole wave. This will stack your 2 quickly which is good for damage or just clearing the wave.

Build Item Book of Thoth Book of Thoth
Build Item Nimble Bancroft's Talon Nimble Bancroft's Talon
Build Item Polynomicon Polynomicon
Build Item Typhon's Fang Typhon's Fang
Build Item Cyclopean Ring Cyclopean Ring
Build Item Demonic Grip Demonic Grip

Situational Items

Notes If are playing in mid and need anti-heal, go Divine Ruin instead of Cyclopean Ring.

Notes

If are playing in mid and need anti-heal, go Divine Ruin instead of Cyclopean Ring.

Build Item Divine Ruin Divine Ruin

Relics

Notes If you think you don't need Aegis, I would recommend going Hastened Wings so you can run people down.

Notes

If you think you don't need Aegis, I would recommend going Hastened Wings so you can run people down.

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Hastened Wings Hastened Wings

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
1 4 6 7 9

Overflowing Divinity

2 A B
Overflowing Divinity
2 8 10 11 12

Consecration

3 B A
Consecration
3 13 14 15 16

Sanctified Field

4 Y X
Sanctified Field
5 17 18 19 20
Focused Light
1 4 6 7 9

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. Charging the ability increases the range and damage of the orb. This ability passes through and damages Enemy minions but stops and collides with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
2 8 10 11 12

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
3 13 14 15 16

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sanctified Field
5 17 18 19 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
1
Major
3
Even
0
Minor
0
Tiny
0

Olorun Synergies

Tap each synergy level to view Olorun’s synergies

Ideal
0
Strong
5
OK
0
Low
0
None
0

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League of Legends Build Guide Author BrotherAshton
The Best Olorun Mid/ADC Conquest Build Year 10
Table of Contents

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