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The Jungle Noodle (Jormungandr Jungle)

14 5 30,059
7.9
by Papa Thiqq updated October 14, 2021

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
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Build Summary

Start

Notes This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20.

Notes

This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Notes You can build Chronos before Magus if you want extra cooldown early. You can go Protector instead of Seer if you prefer it.

Notes

You can build Chronos before Magus if you want extra cooldown early. You can go Protector instead of Seer if you prefer it.

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
3 15 16 18 19

Consuming Bellow

2 A B
Consuming Bellow
1 4 6 7 10

Submerge

3 B A
Submerge
2 8 11 12 14

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
3 15 16 18 19

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
1 4 6 7 10

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
2 8 11 12 14

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Extended Build

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League of Legends Build Guide Author Papa Thiqq
The Jungle Noodle (Jormungandr Jungle)
Table of Contents

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