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The Unkillable Merlin [S8]

1 1 6,820
by Sinkuo updated January 18, 2022

Smite God: Merlin

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

normal build

Build Item Sacrificial Shroud Sacrificial Shroud
Build Item Typhon's Fang Typhon's Fang
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Gem Soul Gem
Build Item Spear of the Magus Spear of the Magus

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
2 6 10 12 15

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
1 4 7 8 11

Flicker

3 B A
Flicker
3 14 16 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 9 13 17 20
Eclipse / Radiate / Frostbolt
2 6 10 12 15

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Range/Radius: 60/15,25)
Arcane Duration: 3s
Arcane Cooldown: 14s

Radiate (Fire): Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ability Type: Line, Damage
Fire Damage Per Tick: 8 / 14 / 20 / 26 / 32 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Range: 45
Fire Cooldown: 14 / 13.5 / 13 / 12.5 / 12s

Frostbolt (Ice): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line, Damage
Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Range/Radius: 70 / 15
Ice Cooldown: 6s

Cost: 60
Vortex / Dragonfire / Blizzard
1 4 7 8 11

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Ability Type: Circle, Knockup, Damage
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Range/Radius: 60 / 20
Cooldown: 16 / 15 / 14 / 13 / 12s

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.

Ability Type: Area, Debuff, Damage
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s

Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: Circle, Slow, Damage
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius: 65 / 20
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s

Cost: 60 / 65 / 70 / 75 / 80
Flicker
3 14 16 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 9 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Circle, Crowd Control, Damage
Damage: 80 / 110 / 140 / 170 / 210 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 2s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Merlin Threats

Tap each threat level to view Merlin’s threats

Max
1
Major
2
Even
3
Minor
0
Tiny
0

Merlin Synergies

Tap each synergy level to view Merlin’s synergies

Ideal
2
Strong
3
OK
2
Low
0
None
0

Extended Build

alternative build

Build Item Sacrificial Shroud Sacrificial Shroud
Build Item Typhon's Fang Typhon's Fang
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti

situational item

Build Item Divine Ruin Divine Ruin
Build Item Gem of Isolation Gem of Isolation
Build Item Warlock's Staff Warlock's Staff

Have fun!

Well, here is a rather particular build on Merlin but it's really powerful if you know how to adapt it to the adversaries.
in the same page, you have an alternative version if you ever want another build that looks like it

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League of Legends Build Guide Author Sinkuo
The Unkillable Merlin [S8]
Table of Contents

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