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Thor Arena/Joust

0 0 13,351
by Humboldt updated May 9, 2016

Smite God: Thor

Build Guide Discussion 0 More Guides
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Thor Build

Start stacking

Build Item Transcendence Transcendence

Build Item Warrior Tabi Warrior Tabi

Power and cooldown

Build Item Jotunn's Wrath Jotunn's Wrath

Protection and cool down

Build Item Breastplate of Valor Breastplate of Valor

Build Item Brawler's Beat Stick Brawler's Beat Stick

Situational

Build Item Bulwark of Hope Bulwark of Hope
Build Item Titan's Bane Titan's Bane

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
1 4 7 8 12

Tectonic Rift

2 A B
Tectonic Rift
3 14 15 16 18

Berserker Barrage

3 B A
Berserker Barrage
2 6 9 11 13

Anvil of Dawn

4 Y X
Anvil of Dawn
5 10 17 19 20
Mjolnir's Attunement
1 4 7 8 12

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 14 15 16 18

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
2 6 9 11 13

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Anvil of Dawn
5 10 17 19 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 160 / 220 / 270 / 340 (+85% of your Physical Power)
Stun: 1.5s
Arc Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Chapter Title

I am seeing many builds based on auto attacks when in reality, Thor is an ability based assassin! My main focus in this build is upping the penetration and cool down so you're able to use his abilities as often as possible. The last purchase can be either for protection(bullwork) against squishy mages or penetration(titans bane) in case you're facing tanky characters.

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League of Legends Build Guide Author Humboldt
Thor Arena/Joust
Table of Contents

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