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Thor Joust/Clash Guide/Build

0 0 49,594
by Vanathos updated February 7, 2017

Smite God: Thor

Build Guide Discussion 0 More Guides
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Thor Build

Joust/Clash Starter Items

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Joust/Clash Mid-Game Items 1

Build Item Bluestone Pendant Bluestone Pendant
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane

Joust/Clash Mid-Game Items 2

Build Item Bluestone Pendant Bluestone Pendant
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runic Shield Runic Shield
Build Item Titan's Bane Titan's Bane

Joust/Clash Final Build 1

Build Item Runeforged Hammer Runeforged Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item Bulwark of Hope Bulwark of Hope

Joust/Clash Final Build 2

Build Item Runeforged Hammer Runeforged Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runic Shield Runic Shield
Build Item Titan's Bane Titan's Bane
Build Item Void Shield Void Shield

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 4 6 7 9

Tectonic Rift

2 A B
Tectonic Rift
3 12 14 15 17

Berserker Barrage

3 B A
Berserker Barrage
1 8 10 11 13

Anvil of Dawn

4 Y X
Anvil of Dawn
5 16 18 19 20
Mjolnir's Attunement
2 4 6 7 9

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 12 14 15 17

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 8 10 11 13

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Anvil of Dawn
5 16 18 19 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 160 / 220 / 270 / 340 (+85% of your Physical Power)
Stun: 1.5s
Arc Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Early/Mid/Late Game

As Thor you have a few different objectives to cover in Joust/Clash.

Early Game - During the first 10 levels of gameplay, your main goal should be to poke out enemy squishes with the double-tap from your 1 ability. If you are having trouble landing the double-tap, use your 2-1 stun combo. Only initiate fights and go all in with your ulti if your front liners are able to step in and back you up. At this point in the game, Thor is far too squishy to take a beating.

Mid Game - At this point, you should have Void Shield completed or Runic Shield completed (if the enemy team has 2-3+ Magical Damage Dealers). Your goal should be to initiate fights with your stuns and poke out as many enemy players as possible. If you can initiate a fight with your ulti, only do so if you are guaranteed the follow up damage/support. Other wise, you want to be poking out the enemies as much as possible and then chasing with your ulti.

Late Game - This is the time where you should have at least 2 defensive items so you are able to decently front line with your other players. The best part about Thor's damage late game is by the purchase of Runeforged Hammer. I understand it seems rather weak but think about this. Every time you land Thor's 2-1 Double-Tap combo, you are getting the effect from Runeforged Hammer because the enemy(s) are stunned and what makes it even better is if you land the Double-Tap you are getting Runeforged Hammer's passive effect twice making it an additional 20% damage for one ability. Runeforged Hammer also works when enemies are stunned from Thor's ulti, and by utilizing his full combo (4-1-2-3) you can get Runeforged Hammer to do ~30-40% bonus damage making late game thor a massive damage dealer even though you have built 2 defensive items.

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League of Legends Build Guide Author Vanathos
Thor Joust/Clash Guide/Build
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