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Thoth through the wall ( s8 guide)(UPDATED)

2 2 4,804
by Change_main updated February 20, 2021

Smite God: Thoth

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

mid build

Notes rushing into crohnos pendent before getting boots will give you great early cdr and some damage in the early game but if you want to play safe you want to go into cdr boots and instead of beads you could get aigis first. and as thoth you NEED WARDS to prevent ganks and you will need vision.

Notes

rushing into crohnos pendent before getting boots will give you great early cdr and some damage in the early game but if you want to play safe you want to go into cdr boots and instead of beads you could get aigis first. and as thoth you NEED WARDS to prevent ganks and you will need vision.

Build Item Mana Potion Mana Potion
2
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Conduit Gem Conduit Gem
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

cdr/dmg/pen build

Notes after getting max cdr I would move into the warlocks staff giving you more health and power and as well adding on to your late game pen and high damage and then when you sell your boots you will get spear of desolation.

Notes

after getting max cdr I would move into the warlocks staff giving you more health and power and as well adding on to your late game pen and high damage and then when you sell your boots you will get spear of desolation.

Build Item Chronos' Pendant Chronos' Pendant
Build Item Charon's Coin Charon's Coin
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Archmage's Gem Archmage's Gem
Build Item Chalice of the Oracle Chalice of the Oracle

Thoth's Skill Order Notes you want to focus on upgrading your ult first then hieroglyphic and then evade and punish and last glyph of pain

Notes

you want to focus on upgrading your ult first then hieroglyphic and then evade and punish and last glyph of pain

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 9

Evade and Punish

2 A B
Evade and Punish
2 8 10 11 12

Glyph of Pain

3 B A
Glyph of Pain
3 14 16 18 19

Final Judgement

4 Y X
Final Judgement
5 13 15 17 20
Hieroglyphic Assault
1 4 6 7 9

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Evade and Punish
2 8 10 11 12

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Glyph of Pain
3 14 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 13 15 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Thoth Threats

Tap each threat level to view Thoth’s threats

Max
0
Major
2
Even
0
Minor
1
Tiny
0

Extended Build

Introduction and the whole guide

Thoth is one of the unpopular gods and we never get to see him in action so I made this for people who want to give him a go. at the beginning of the game you're going to want to use your 1sr ability while in the fountain so you start in lane with full mana after taking your red buff and you're going to get wards instead of manna potions because your abilities all of them go through the walls so you're going to need as much vision you can get so you can steal farm from the enemy jungle or do some poke hence why after you buy warlocks staff witch you would get after boots if you go the Chronos pendant rush you would want to get the chalice of the oracle so you can save your money over time instead of constantly buying wards. if your new to thoth id recommend using the wards for more of a safety measure especially if the enemy jungle is playing a closeup Assasin like ao Kuang and Arachne and when going against gods like that try to save your evade and punish for an escape instead of an attack unless you're securing a kill.

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League of Legends Build Guide Author Change_main
Thoth through the wall ( s8 guide)(UPDATED)
Table of Contents

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