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True Damage Cernunnos (Perfect Stat Progression) late S4+

1 0 9,897
by GeNeReDeR updated November 25, 2017

Smite God: Cernunnos

Build Guide Discussion 0 More Guides
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Cernunnos Build

Example Build

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Void Shield Void Shield

Starter

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Chalice of Healing Chalice of Healing
Build Item Multi Potion Multi Potion
2

Core

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais

Protection Shred Finish

Build Item The Executioner The Executioner
Build Item Void Shield Void Shield

True Carry Finish

Build Item Odysseus' Bow Odysseus' Bow
Build Item Bloodforge Bloodforge

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
4 8 10 11 12

Bramble Blast

2 A B
Bramble Blast
1 3 6 7 9

Horn Charge

3 B A
Horn Charge
2 13 15 17 19

The Wild Hunt

4 Y X
The Wild Hunt
5 14 16 18 20
Shifter of Seasons
4 8 10 11 12

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
1 3 6 7 9

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 65 / 100 / 135 / 170 / 205 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
2 13 15 17 19

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
The Wild Hunt
5 14 16 18 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Comment

Hi all,

long story short: This Build can turn up to 120 physical protection to near ZERO!

120 - (36% * 120) - 25 - 20 - 15 - 15 = 2 physical protections left on the enemy!

Benefits:
- Tank Meta my a**!
- Physical Teammates deal a lot more Damage
- High attack speed builds work better on cernunnos in most cases and going with the current devourers gauntlets meta will only make you miss important attack speed and pen while soft overcapping life steal too early in the game! Get a better mix of stats faster and build Qin's sais based on a reasonable stat mix faster is amazing!

Why?:
- Crusher 2nd Item develops a wonderfull stat progression within the first 4 items! You need Power on the second item to have impact, the early 15 pen and 20% attack speed really support that great but are rather a setup for Asi and Qinsais, because now you get cheap 30 pen within the first 3 items which makes your Fall Stance's impact insanely huge, because having 55 "pen" has more impact than having 15+15+25 since damage calculation is iregulare, just in case you did not know the math behind it! Overall you get the perfect mix of stats to get away with this very early Qinsais.
- Executioner has an amazing correlation with Void Shield in basicly every Hunter Build in my Opinion and Void Shield provides a nice boxxing potential

True Carry Finish:
- If you find yourself in a match with a hard time to group up or very few physical damage teammates you might be better off hard carry the team with these freaking yellow numbers! I guess you could switch out bloodforge for another high power item if needed, but it provides best sustain & carry play style and allows to be not in spring stance all the time but use fall stance etc. more frequently!

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League of Legends Build Guide Author GeNeReDeR
True Damage Cernunnos (Perfect Stat Progression) late S4+
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