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Tsukuyomi Jungle/Solo Build (7.8)

14 4 33,926
8.2
by daffophill updated August 16, 2020

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Choose a Build: Jungle
Jungle Solo (WIP)
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Tsukuyomi Build

Starting Items

Notes Just your standard jungle starter items

Notes

Just your standard jungle starter items

Build Item Assassin's Blessing Assassin's Blessing
Build Item Mace Mace
Build Item Hand of the Gods Hand of the Gods
Build Item Healing Potion Healing Potion

Core

Notes Most people build Warrior Tabi but the extra attack speed really benefits Tsu's passive. Crusher is an obvious pick because Tsu has 3 active damaging skills (you can switch it out for brawlers if you want more anti-heal, but i haven't found it that necessary). Now a lot of people actually would go Soul Eater for their main sustain (or bloodforge) but the extra movement speed is very nice for Tsu since he has no real escape options. Plus in almost every engagement you want to use all your skills, so the passive ability will almost always be up!

Notes

Most people build Warrior Tabi but the extra attack speed really benefits Tsu's passive. Crusher is an obvious pick because Tsu has 3 active damaging skills (you can switch it out for brawlers if you want more anti-heal, but i haven't found it that necessary). Now a lot of people actually would go Soul Eater for their main sustain (or bloodforge) but the extra movement speed is very nice for Tsu since he has no real escape options. Plus in almost every engagement you want to use all your skills, so the passive ability will almost always be up!

Build Item Ninja Tabi Ninja Tabi
Build Item The Crusher The Crusher
Build Item Serrated Edge Serrated Edge

Damage

Notes I believe Hydras speaks for itself. I really like Atlantas for the great attack speed, pen, and its passive allowing you to have even more damage after getting a kill.

Notes

I believe Hydras speaks for itself. I really like Atlantas for the great attack speed, pen, and its passive allowing you to have even more damage after getting a kill.

Build Item Hydra's Lament Hydra's Lament
Build Item Atalanta's Bow Atalanta's Bow

Blessing Replacement

Notes If you want more sustain, go for bloodforge. I usually go for pridwen for a little more protections for when i ult into a team fight. Arondight is just another solid choice.

Notes

If you want more sustain, go for bloodforge. I usually go for pridwen for a little more protections for when i ult into a team fight. Arondight is just another solid choice.

Build Item Bloodforge Bloodforge
Build Item Pridwen Pridwen
Build Item Arondight Arondight

Tsukuyomi's Skill Order Notes I'm a fan of maxing the 1 first because it lets Tsu do more burst damage when you pick it up again. The 2 is next for the added CC and clear. Put a point into the Ult anytime you can because it's just that good. Caltrops is maxed last because its mainly used for controlling space and manipulating movement.

Notes

I'm a fan of maxing the 1 first because it lets Tsu do more burst damage when you pick it up again. The 2 is next for the added CC and clear. Put a point into the Ult anytime you can because it's just that good. Caltrops is maxed last because its mainly used for controlling space and manipulating movement.

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 10

Kusarigama

2 A B
Kusarigama
2 8 11 12 14

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 15 16 18 19

Piercing Moonlight

4 Y X
Piercing Moonlight
5 9 13 17 20
Dark Moon Shuriken
1 4 6 7 10

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 14s
Kusarigama
2 8 11 12 14

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 15 16 18 19

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+15% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 9 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

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League of Legends Build Guide Author daffophill
Tsukuyomi Jungle/Solo Build (7.8)
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