Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Tsukuyomi guides

Tsukuyomi Smite Build, Season 9, Carry / Solo Build

66 7 112,529
9.8
by ZestirisTheX updated February 15, 2022

Smite God: Tsukuyomi

Build Guide Discussion 3 More Guides
Choose a Build: ADC / Carry
ADC / Carry Solo
Tap Mouse over an item or ability icon for detailed info

Tsukuyomi Build

Starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Starter, Hybrid

Build Item Bumba's Dagger Bumba's Dagger
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Full, Power

Notes Bumba's Hammer : After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba's Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health. Since Tsukuyomi has a lot of your for ability's in his kit having true damage after his ability's make for an excellent synergy with his combos.

The Crusher : Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s. This makes your early game really good because of the flat 15 pen and the 20% attack speed you get.

Transcendence : You gain 15 Mana per stack, and you gain 5 stacks for a god kill and 1 stack for a minion kill. When it is full stacked it will help late game because as your max mana increases it will convert your mana into power helping you to be more effective late game.

Hydra's Lament : For 8s after using an ability, your next basic attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. The has great synergy with bumba's but it also give you CDR which is really helpful with it comes to staying in fights.

Serrated Edge : For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal. This gives you a good amount of power but the lifesteal on this item makes it a must use on this build.

Titan's Bane : Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds. This will give the extra pen that you need late game to get though the defenses that your enemy's will have.

Notes

Bumba's Hammer : After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba's Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health. Since Tsukuyomi has a lot of your for ability's in his kit having true damage after his ability's make for an excellent synergy with his combos.

The Crusher : Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s. This makes your early game really good because of the flat 15 pen and the 20% attack speed you get.

Transcendence : You gain 15 Mana per stack, and you gain 5 stacks for a god kill and 1 stack for a minion kill. When it is full stacked it will help late game because as your max mana increases it will convert your mana into power helping you to be more effective late game.

Hydra's Lament : For 8s after using an ability, your next basic attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. The has great synergy with bumba's but it also give you CDR which is really helpful with it comes to staying in fights.

Serrated Edge : For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal. This gives you a good amount of power but the lifesteal on this item makes it a must use on this build.

Titan's Bane : Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds. This will give the extra pen that you need late game to get though the defenses that your enemy's will have.

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Transcendence Transcendence
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Titan's Bane Titan's Bane

Full, Crit

Notes The Reason I am not building full crit here is because it was nerfed but also because Tsukuyomi relies on his ability's just as much as his basic attacks.

Notes

The Reason I am not building full crit here is because it was nerfed but also because Tsukuyomi relies on his ability's just as much as his basic attacks.

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Rage Rage
Build Item Hydra's Lament Hydra's Lament
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Serrated Edge Serrated Edge

Full, Hybrid

Notes This build will give you more survivability if you seem to be wanting to take less damage for others. If that's the case try out this build.

Notes

This build will give you more survivability if you seem to be wanting to take less damage for others. If that's the case try out this build.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Transcendence Transcendence
Build Item Soul Eater Soul Eater
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Void Shield Void Shield

Situational

Notes Brawler's Beat Stick : If the enemy team has a lot of healing you might should consider using this item.

Arondight : Use this if you seem to be using your ultimate a lot and want some more power too.

Void Shield : For more Physical Protection.

HeartSeeker : If you want to do more damage to tanks or enemy's with higher heath.

Bloodforge : If you want lifesteal as well.

Winged Blade : Get this for magical protection and slow immunity.

Notes

Brawler's Beat Stick : If the enemy team has a lot of healing you might should consider using this item.

Arondight : Use this if you seem to be using your ultimate a lot and want some more power too.

Void Shield : For more Physical Protection.

HeartSeeker : If you want to do more damage to tanks or enemy's with higher heath.

Bloodforge : If you want lifesteal as well.

Winged Blade : Get this for magical protection and slow immunity.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Void Shield Void Shield
Build Item Arondight Arondight
Build Item Heartseeker Heartseeker
Build Item Bloodforge Bloodforge
Build Item Winged Blade Winged Blade

Tsukuyomi's Skill Order Notes Having the build like this will help you get good damage early game but I suggest building the 2 first if you want better wave and camp clear.

Notes

Having the build like this will help you get good damage early game but I suggest building the 2 first if you want better wave and camp clear.

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 10

Kusarigama

2 A B
Kusarigama
2 8 11 12 14

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 15 16 18 19

Piercing Moonlight

4 Y X
Piercing Moonlight
5 9 13 17 20
Dark Moon Shuriken
1 4 6 7 10

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 14s
Kusarigama
2 8 11 12 14

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 15 16 18 19

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+15% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 9 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tsukuyomi Threats

Tap each threat level to view Tsukuyomi’s threats

Max
0
Major
7
Even
1
Minor
0
Tiny
0

Introduction

Hey and Welcome to my Tsukuyomi guild in this guild I wanted to go into as much depth as I possibly could about why I choose the things that I did for each build. I am pretty new to smite so I wanted to make a build to help everyone else with this character that I had such a difficult time picking up. I hope that this guild might be useful since this is the first guild that I am making for this website. And please comment or send me any messages so that I can update and make this build even better for everyone out there.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Luduaver | August 19, 2022 11:05am
Nice build man!
Thx

You could upgrade it to new items!
Sometimes you get a better idea with new items!

I'm starting from Tsu, and I have no idea how to build it!
1
Swiss tac0 | February 16, 2022 3:29pm
why sledge instead of runeforged?
1
Big Damage (37) | February 16, 2022 11:50pm
Yeah I wouldn't really recommend this build.

Not the solo one anyway, the ADC one might work but it's so far away from the norm and ADC meta isn't really my forte.
Loading Comments...
Load More Comments
League of Legends Build Guide Author ZestirisTheX
Tsukuyomi Smite Build, Season 9, Carry / Solo Build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved