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Unparalleled Olorun Build

1 0 21,547
by SirSfinn updated March 12, 2020

Smite God: Olorun

Build Guide Discussion 0 More Guides
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Olorun Build

Ideal Late-game Build:

Notes Thus build leaves you with insane lifesteal/boxing potential. Squishies will disintegrate while your lifesteal makes you genuinely unkillable, save for in teamfight situations. You won't kill tanks fast, but they will absolutely be unable to kill you. Thus, you can box them until they want to retreat or otherwise lock them in your ult and kill them. If you find want a bit more penetration to remedy this, refer to the alternatives section.

Notes

Thus build leaves you with insane lifesteal/boxing potential. Squishies will disintegrate while your lifesteal makes you genuinely unkillable, save for in teamfight situations. You won't kill tanks fast, but they will absolutely be unable to kill you. Thus, you can box them until they want to retreat or otherwise lock them in your ult and kill them. If you find want a bit more penetration to remedy this, refer to the alternatives section.

Build Item Rod of Tahuti Rod of Tahuti
Build Item Bancroft's Talon Bancroft's Talon
Build Item Demonic Grip Demonic Grip
Build Item Typhon's Fang Typhon's Fang
Build Item Telkhines Ring Telkhines Ring
Build Item Polynomicon Polynomicon

Penetration Alternatives:

Notes All of the penetration alternatives are best acting as replacements for Rod of Tahuti or Polynomicon. I would not advise changing the rest of the build.

Soul Reaver comes with another 10% penetration, which will stack well with the 10% provided by Typhon's fang. The passive is also great for dealing with tanks. Magic power isn't a worry with this item either, meaning crit potential won't be impacted too much if you choose to run this.

Charon's Coin has just generally been a potent item in this meta, boosting sustain, movement speed, and coming with an appreciable penetration boost as well. My main concern with this item is that it has lower magic power, which will limit your crit potential.

Obsidian shard. Another 20% penetration, sometimes 30% with the passive. 70 magical power is a somewhat hard blow to crit potential, but this item will certainly help with slaughtering tanks.

Notes

All of the penetration alternatives are best acting as replacements for Rod of Tahuti or Polynomicon. I would not advise changing the rest of the build.

Soul Reaver comes with another 10% penetration, which will stack well with the 10% provided by Typhon's fang. The passive is also great for dealing with tanks. Magic power isn't a worry with this item either, meaning crit potential won't be impacted too much if you choose to run this.

Charon's Coin has just generally been a potent item in this meta, boosting sustain, movement speed, and coming with an appreciable penetration boost as well. My main concern with this item is that it has lower magic power, which will limit your crit potential.

Obsidian shard. Another 20% penetration, sometimes 30% with the passive. 70 magical power is a somewhat hard blow to crit potential, but this item will certainly help with slaughtering tanks.

Build Item Soul Reaver Soul Reaver
Build Item Charon's Coin Charon's Coin
Build Item Obsidian Shard Obsidian Shard

Olorun's Skill Order

Focused Light

1 X Y
Focused Light
2 11 12 13 14

Overflowing Divinity

2 A B
Overflowing Divinity
1 4 6 7 9

Consecration

3 B A
Consecration
3 8 16 17 18 19

Sanctified Field

4 Y X
Sanctified Field
5 10 15 20
Focused Light
2 11 12 13 14

Focused Light

1 X
Olorun charges an orb of pure energy for up to 2s before firing it in front of him. Charging the ability increases the range and damage of the orb. This ability passes through and damages Enemy minions but stops and collides with Enemy gods.

This ability can Critically Hit and can provide stacks of Overflowing Divinity.

Ability Type: Line, Damage
Damage: 110 / 155 / 200 / 245 / 290 (+55% of your Magical Power)
Range: 110
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Overflowing Divinity
1 4 6 7 9

Overflowing Divinity

2 A
Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks.
During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 20% less damage each time, to a minimum of 90% reduction.

Ability Type: Circle, Buff, Damage
Attack Speed: 40%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Damage: 50 / 70 / 90 / 110 / 130 (+25% of your Magical Power)
Range: 65
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Consecration
3 8 16 17 18 19

Consecration

3 B
Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s.

Olorun and allies are bathed in the light, gaining a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections.

Ability Type: Circle, Knockback, Damage
Damage: 60 / 80 / 100 / 120 / 140 (+20% of your Magical Power)
Heal Per Tick: 10 / 15 / 20 / 25 / 30
Protections: 8 / 10 / 12 / 14 / 16 per ally god healed
Slow: 30%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sanctified Field
5 10 15 20

Sanctified Field

4 Y
Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.

Ability Type: Line, Buff
Enemy Debuff: 40% slower
Self Movement Buff: 30% faster
Area Duration: 5s
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Olorun Threats

Tap each threat level to view Olorun’s threats

Max
1
Major
1
Even
0
Minor
0
Tiny
0

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League of Legends Build Guide Author SirSfinn
Unparalleled Olorun Build
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