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Weak3n Jungle Mercury (1K CRITS) - Reverse Update

9 1 12,774
8.7
by BuffBob updated June 12, 2024

Smite God: Mercury

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Hidden Dagger Hidden Dagger
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Blink Rune Blink Rune
Build Item Wing Shard Wing Shard

FULL BUILD

Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Hydra's Lament Hydra's Lament
Build Item Duality Duality
Build Item Heartseeker Heartseeker
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
3 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 10 13 17 20
Made You Look
1 4 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+70% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
3 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Mercury Synergies

Tap each synergy level to view Mercury’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Extended Build

Info

This Mercury build was built by Weak3n for the new 9.5 revert update.

Weak3n´s video: https://www.youtube.com/watch?v=NvIi7sscE8o

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League of Legends Build Guide Author BuffBob
Weak3n Jungle Mercury (1K CRITS) - Reverse Update
Table of Contents

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