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Yemoja Tanky Healer Mage Joust Season of Souls

8 0 19,690
9
by W0lfk1ng2000 updated July 6, 2023

Smite God: Yemoja

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter Items

Build Item Cleric's Cloak Cleric's Cloak
Build Item Chalice of Healing Chalice of Healing
Build Item Cloak of Meditation Cloak of Meditation
Build Item Horn Shard Horn Shard

Tanky Mage Healer Full Build

Build Item Prophetic Cloak Prophetic Cloak
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Asclepius Rod of Asclepius
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense
Build Item Magic Shell Magic Shell
Build Item Cloak of the Avatar Cloak of the Avatar
Build Item Fortifying Shell Fortifying Shell

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
2 7 11 12 14

Mending Waters

2 A B
Mending Waters
1 4 6 8 10

Riptide

3 B A
Riptide
3 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 9 13 17 20
Bouncing Bubble / Moonstrike
2 7 11 12 14

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
1 4 6 8 10

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
3 15 16 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 9 13 17 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
1
Strong
4
OK
0
Low
0
None
0

Extended Build

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1
Branmuffin17 (400) | July 6, 2023 7:25am
Hey W0lf,

The one main item I would suggest to at least delay until late-game in your current build would be Pythagorem's Piece. Since you're already a god that provides healing, if you build this early and enemies pay attention, it's even more likely they'll build anti-heal. If you consider that secondary to the CDR and aura of power, okay, but I would probably suggest grabbing Lotus Sickle earlier. It's cheaper and the low protections it provides will be more useful early for your teammates. Then, if the enemy builds anti-heal nearer to the end of your build, maybe you choose a different item instead of Pythag's.

I also would generally suggest against Cloak of the Avatar as it can also be affected by anti-heal. If you really want it, you should go for the other upgrade, Cloak of Ascetic as the pulses provide a CDR effect.

You can change up the rest of your items in whichever order you prefer. Even though you've got a very clear purpose and function with this build, I do still recommend including situational items so you can adjust your build a bit to other needs. Items like Shogun's Kusari for your basic attackers, Spirit Robe to at least partially help with enemy CC, Stone of Binding, or Spectral Armor (to counter enemy crits) are all items to consider.
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League of Legends Build Guide Author W0lfk1ng2000
Yemoja Tanky Healer Mage Joust Season of Souls
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